game/common/baseroom/gameLog_test.go

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2025-06-06 20:02:58 +08:00
package baseroom
// type PlayerLog struct {
// UId int64 `json:"uid"` // 玩家id
// Seat int `json:"seat"` // 座位号
// CostItem []Item `json:"cost_item"` // 消耗物品
// }
//
// type GameLogT struct {
// Players []*PlayerLog `json:"players"` // 玩家数据
// }
//
// type StructM struct {
// Players []map[string]interface{} `json:"players"` // 玩家数据
// }
//
// type B struct {
// I int `json:"i"`
// }
//
// type B2 struct {
// I2 int `json:"i2"`
// }
//
// func (b *B) GetId() int {
// return b.I
// }
//
// type C struct {
// *B
// *B2
// Z int `json:"z"`
// }
//
// // 测试添加金币
// func TestStruct(t *testing.T) {
// //game := new(BaseGameLog)
// //game.Players = append(game.Players, &BasePlayerLog{UId: 1, Seat: 0, CostItem: []ItemLog{{Id: 10, Num: 10}, {Id: 11, Num: 11}}})
// //game.Players = append(game.Players, &BasePlayerLog{UId: 2, Seat: 1, CostItem: []ItemLog{{Id: 20, Num: 20}, {Id: 21, Num: 21}}})
// //b1, _ := json.Marshal(game)
// m := new(StructM)
// p1 := map[string]interface{}{"uid": 1, "seat": 0, "cost_item": []Item{{Id: 10, Num: 10}, {Id: 11, Num: 11}}}
// p2 := map[string]interface{}{"uid": 2, "seat": 1, "cost_item": []Item{{Id: 20, Num: 20}, {Id: 21, Num: 21}}}
// m.Players = append(m.Players, p1)
// m.Players = append(m.Players, p2)
// b2, _ := json.Marshal(m)
//
// game := new(GameLogT)
// _ = json.Unmarshal(b2, game)
// b1, _ := json.Marshal(game)
//
// t.Log(string(b1))
// t.Log(string(b2))
//
// c := C{B: &B{I: 10}, B2: &B2{I2: 12}, Z: 1}
// sc, _ := json.Marshal(c)
// t.Log(string(sc))
// }