game/common/internalPb/internal.proto

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syntax = "proto3";
package ipb;
option go_package = "common/proto/ipb";
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enum MsgId
{
Unknown = 0;
Internal = -1; // 内部消息id
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}
message InternalMsg
{
uint32 conn_id = 1; // 刚登陆时没有user_id只有conn_id
int64 user_id = 2; // 玩家id
int32 msg_id = 3; // 消息id
bytes msg = 4; // 消息
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}
// 网关解包客户端消息
message C2SMessage
{
int32 service_type = 1; // 服务类型通过该值判断发往lobby,game,chat等内部服务
int32 msg_id = 2; // 消息id
int64 user_id = 3; // 玩家id
bytes msg = 4; // 消息
}