game/common/gameService/gameService.go

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package gameService
import (
"fmt"
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"game/common/config"
"game/common/constant"
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"game/common/proto/pb"
"game/common/userBindService"
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"game/common/utils"
"github.com/fox/fox/db"
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"github.com/fox/fox/etcd"
"github.com/fox/fox/ipb"
"github.com/fox/fox/log"
"github.com/fox/fox/processor"
"github.com/fox/fox/service"
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"github.com/go-redis/redis/v8"
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"github.com/golang/protobuf/proto"
"time"
)
type GameService struct {
*service.NatsService
processor *processor.Processor
bindService *userBindService.UserBindService
}
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func NewGameService(param *service.InitNatsServiceParams, cfgRedis *config.Redis) *GameService {
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var err error
s := new(GameService)
s.NatsService, err = service.NewNatsService(param)
if err != nil {
log.Fatal(err.Error())
return nil
}
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var userBindServiceRedis *redis.Client
userBindServiceRedis, err = db.InitRedis(cfgRedis.Password, cfgRedis.Host, cfgRedis.Port, constant.Redis3UserBindService)
if err != nil {
log.Fatal(err.Error())
return nil
}
utils.AutoSetRedisPool(userBindServiceRedis)
s.bindService = userBindService.NewUserBindService(userBindServiceRedis, s.ServiceEtcd())
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s.processor = processor.NewProcessor()
return s
}
func (s *GameService) BindService() *userBindService.UserBindService {
return s.bindService
}
func (s *GameService) Processor() *processor.Processor {
return s.processor
}
// 依赖子类实现通过节点id获取topic名再调用SendByTopic
func (s *GameService) SendByServiceId(serviceId int, msg *ipb.InternalMsg) error {
node, err := s.findNode(pb.ServiceTypeId(serviceId), msg.UserId)
if err != nil {
return err
}
topic := service.TopicEx(node.Name)
return s.SendByTopic(topic, msg)
}
// 向内部服务发送消息
func (s *GameService) SendServiceData(topic string, connId uint32, userId int64, msgId int32, data []byte) {
iMsg := ipb.MakeMsg(s.Name(), connId, userId, msgId, data)
_ = s.SendByTopic(topic, iMsg)
}
// 向内部服务发送消息
func (s *GameService) SendServiceMsg(sid pb.ServiceTypeId, userId int64, msgId int32, msg proto.Message) {
node, err := s.findNode(sid, userId)
if err != nil {
log.Error(err.Error())
return
}
topic := service.TopicEx(node.Name)
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s.SendServiceMsgByTopic(topic, 0, userId, msgId, msg)
}
func (s *GameService) SendServiceMsgByTopic(topic string, connId uint32, userId int64, msgId int32, msg proto.Message) {
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log.DebugF("send to:%v msg id:%v, msg:%v", topic, pb.MsgId(msgId), msg.String())
data, _ := proto.Marshal(msg)
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s.SendServiceData(topic, connId, userId, msgId, data)
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}
// 向内部服务发送消息
func (s *GameService) findNode(serviceId pb.ServiceTypeId, uid int64) (*etcd.ServiceNode, error) {
var err error
var node *etcd.ServiceNode
switch s.bindService.CheckServiceNodeStateType(serviceId) {
case etcd.SNST_Stateful:
node, err = s.bindService.FindServiceNode(serviceId, uid)
case etcd.SNST_Stateless:
node, err = s.bindService.HashServiceNode(serviceId, uid)
case etcd.SNST_Ordered:
node, err = s.bindService.HashServiceNode(serviceId, uid)
default:
log.ErrorF(s.Log("查找节点类型失败。sid:%v", serviceId))
return nil, fmt.Errorf(s.Log("查找节点类型失败。sid:%v", serviceId))
}
if err != nil {
return nil, fmt.Errorf(s.Log("查找节点类型失败。sid:%v err:%v", serviceId, err))
}
return node, nil
}
// call实现
func (s *GameService) CallByServiceId(serviceId int, timeout time.Duration, msg *ipb.InternalMsg) (*ipb.InternalMsg, error) {
node, err := s.findNode(pb.ServiceTypeId(serviceId), msg.UserId)
if err != nil {
return nil, err
}
topic := service.RpcTopicEx(node.Name)
return s.CallByTopic(topic, timeout, msg)
}