game/common/pb/match.proto

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2025-06-07 22:53:54 +08:00
syntax = "proto3";
package pb;
option go_package = "common/proto/pb";
import "code.proto";
import "user.proto";
// 房间匹配
message C2SMatchRoom
{
int32 PlayType = 1; // 玩法id
int32 RoomType = 2; // 房间类型,低级,中级,高级等
}
// 玩家进房间返回 匹配服返回该消息假房间。匹配成功后发给对应玩法服玩法服发NotifyUserEnterRoom才是真房间
message S2CMatchRoom
{
// color玩法配置信息
message ColorInfo
{
}
ErrCode code = 1;
int32 PlayType = 2; // 玩法id
int32 RoomType = 3; // 房间类型,低级,中级,高级等
GameUser User = 4; // 玩家数据
ColorInfo colorInfo = 20; // color玩法配置信息
}
message NotifyUserEnterRoom
{
repeated GameUser User = 1; // 玩家进房间广播
}