工作计划

This commit is contained in:
liuxiaobo 2025-06-17 00:00:19 +08:00
parent cccb626cee
commit 28f68495ec
8 changed files with 179 additions and 89 deletions

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@ -54,7 +54,8 @@
3. 玩法逻辑
9. 优化计划
1. etcd重试机制。
2. 节点注册时加上自己是有状态还是无状态还是有序。每个服务注册时加上自己能接收的消息范围。客户端发消息不需要注明发给哪个服务。
3. gate根据消息id决定路由给哪类节点根据节点是否状态服选择节点。
4. 通过广播机制,将玩家在哪个状态服里同步给所有服,保存到内存里。(后续优化,暂不考虑)
1. etcd重试机制。(已优化)
2. 节点注册时加上自己是有状态还是无状态还是有序。每个服务注册时加上自己能接收的消息范围。(节点是否有状态参考service.proto来处理无需注册到etcd。服务消息范围也没必要加上类似于EnterRoom消息所有玩法都需要处理。还是交给客户端发消息时自行决定发到哪类节点)
3. gate根据消息id决定路由给哪类节点根据节点是否状态服选择节点。同上
4. 通过广播机制,将玩家在哪个状态服里同步给所有服,保存到内存里。(后续优化,暂不考虑)
5. 优化rpc及send通过serviceTypeId来处理向哪一个节点发送消息。(已优化避免每次都要查找node)

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@ -0,0 +1,102 @@
package gameService
import (
"fmt"
"game/common/proto/pb"
"game/common/userBindService"
"game/server/colorgame/model"
"github.com/fox/fox/etcd"
"github.com/fox/fox/ipb"
"github.com/fox/fox/log"
"github.com/fox/fox/processor"
"github.com/fox/fox/service"
"github.com/golang/protobuf/proto"
"time"
)
type GameService struct {
*service.NatsService
processor *processor.Processor
bindService *userBindService.UserBindService
}
func NewGameService(param *service.InitNatsServiceParams) *GameService {
var err error
s := new(GameService)
s.NatsService, err = service.NewNatsService(param)
if err != nil {
log.Fatal(err.Error())
return nil
}
s.bindService = userBindService.NewUserBindService(model.UserBindServiceRedis, s.ServiceEtcd())
s.processor = processor.NewProcessor()
return s
}
func (s *GameService) BindService() *userBindService.UserBindService {
return s.bindService
}
func (s *GameService) Processor() *processor.Processor {
return s.processor
}
// 依赖子类实现通过节点id获取topic名再调用SendByTopic
func (s *GameService) SendByServiceId(serviceId int, msg *ipb.InternalMsg) error {
node, err := s.findNode(pb.ServiceTypeId(serviceId), msg.UserId)
if err != nil {
return err
}
topic := service.TopicEx(node.Name)
return s.SendByTopic(topic, msg)
}
// 向内部服务发送消息
func (s *GameService) SendServiceData(topic string, connId uint32, userId int64, msgId int32, data []byte) {
iMsg := ipb.MakeMsg(s.Name(), connId, userId, msgId, data)
_ = s.SendByTopic(topic, iMsg)
}
// 向内部服务发送消息
func (s *GameService) SendServiceMsg(sid pb.ServiceTypeId, userId int64, msgId int32, msg proto.Message) {
node, err := s.findNode(sid, userId)
if err != nil {
log.Error(err.Error())
return
}
topic := service.TopicEx(node.Name)
log.DebugF("send to:%v msg id:%v, msg:%v", topic, pb.MsgId(msgId), msg.String())
data, _ := proto.Marshal(msg)
s.SendServiceData(topic, 0, userId, msgId, data)
}
// 向内部服务发送消息
func (s *GameService) findNode(serviceId pb.ServiceTypeId, uid int64) (*etcd.ServiceNode, error) {
var err error
var node *etcd.ServiceNode
switch s.bindService.CheckServiceNodeStateType(serviceId) {
case etcd.SNST_Stateful:
node, err = s.bindService.FindServiceNode(serviceId, uid)
case etcd.SNST_Stateless:
node, err = s.bindService.HashServiceNode(serviceId, uid)
case etcd.SNST_Ordered:
node, err = s.bindService.HashServiceNode(serviceId, uid)
default:
log.ErrorF(s.Log("查找节点类型失败。sid:%v", serviceId))
return nil, fmt.Errorf(s.Log("查找节点类型失败。sid:%v", serviceId))
}
if err != nil {
return nil, fmt.Errorf(s.Log("查找节点类型失败。sid:%v err:%v", serviceId, err))
}
return node, nil
}
// call实现
func (s *GameService) CallByServiceId(serviceId int, timeout time.Duration, msg *ipb.InternalMsg) (*ipb.InternalMsg, error) {
node, err := s.findNode(pb.ServiceTypeId(serviceId), msg.UserId)
if err != nil {
return nil, err
}
topic := service.RpcTopicEx(node.Name)
return s.CallByTopic(topic, timeout, msg)
}

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@ -2,17 +2,25 @@ syntax = "proto3";
package pb;
option go_package = "common/proto/pb";
// 10000-99999
// :10000-19999
// :20000-29999
// :30000-39999
enum ServiceTypeId
{
STI_Unknown = 0;
STI_Gate = 100; // id
STI_Login = 101; //
STI_Chat = 102; //
STI_DB = 103; // db服
STI_Match = 104; //
STI_Lobby = 105; //
//
STI_Login = 10000; //
STI_Chat = 10005; //
STI_Match = 10010; //
STI_Lobby = 10015; //
STI_ColorGame = 120; // color game
//
STI_Gate = 20000; // id
STI_ColorGame = 20005; // color game
//
STI_DB = 30000; // db服
}

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@ -21,40 +21,47 @@ const (
_ = protoimpl.EnforceVersion(protoimpl.MaxVersion - 20)
)
// 节点范围为10000-99999
// 无状态节点:10000-19999
// 有状态节点:20000-29999
// 有序节点:30000-39999
type ServiceTypeId int32
const (
ServiceTypeId_STI_Unknown ServiceTypeId = 0
ServiceTypeId_STI_Gate ServiceTypeId = 100 // 网关id
ServiceTypeId_STI_Login ServiceTypeId = 101 // 登陆服
ServiceTypeId_STI_Chat ServiceTypeId = 102 // 聊天服
ServiceTypeId_STI_DB ServiceTypeId = 103 // db服
ServiceTypeId_STI_Match ServiceTypeId = 104 // 匹配服
ServiceTypeId_STI_Lobby ServiceTypeId = 105 // 大厅服
ServiceTypeId_STI_ColorGame ServiceTypeId = 120 // color game
ServiceTypeId_STI_Unknown ServiceTypeId = 0
// 无状态节点
ServiceTypeId_STI_Login ServiceTypeId = 10000 // 登陆服
ServiceTypeId_STI_Chat ServiceTypeId = 10005 // 聊天服
ServiceTypeId_STI_Match ServiceTypeId = 10010 // 匹配服
ServiceTypeId_STI_Lobby ServiceTypeId = 10015 // 大厅服
// 有状态节点
ServiceTypeId_STI_Gate ServiceTypeId = 20000 // 网关id
ServiceTypeId_STI_ColorGame ServiceTypeId = 20005 // color game
// 有序节点
ServiceTypeId_STI_DB ServiceTypeId = 30000 // db服
)
// Enum value maps for ServiceTypeId.
var (
ServiceTypeId_name = map[int32]string{
0: "STI_Unknown",
100: "STI_Gate",
101: "STI_Login",
102: "STI_Chat",
103: "STI_DB",
104: "STI_Match",
105: "STI_Lobby",
120: "STI_ColorGame",
0: "STI_Unknown",
10000: "STI_Login",
10005: "STI_Chat",
10010: "STI_Match",
10015: "STI_Lobby",
20000: "STI_Gate",
20005: "STI_ColorGame",
30000: "STI_DB",
}
ServiceTypeId_value = map[string]int32{
"STI_Unknown": 0,
"STI_Gate": 100,
"STI_Login": 101,
"STI_Chat": 102,
"STI_DB": 103,
"STI_Match": 104,
"STI_Lobby": 105,
"STI_ColorGame": 120,
"STI_Login": 10000,
"STI_Chat": 10005,
"STI_Match": 10010,
"STI_Lobby": 10015,
"STI_Gate": 20000,
"STI_ColorGame": 20005,
"STI_DB": 30000,
}
)
@ -89,17 +96,16 @@ var File_service_proto protoreflect.FileDescriptor
const file_service_proto_rawDesc = "" +
"\n" +
"\rservice.proto\x12\x02pb*\x88\x01\n" +
"\rservice.proto\x12\x02pb*\x92\x01\n" +
"\rServiceTypeId\x12\x0f\n" +
"\vSTI_Unknown\x10\x00\x12\f\n" +
"\bSTI_Gate\x10d\x12\r\n" +
"\tSTI_Login\x10e\x12\f\n" +
"\bSTI_Chat\x10f\x12\n" +
"\n" +
"\x06STI_DB\x10g\x12\r\n" +
"\tSTI_Match\x10h\x12\r\n" +
"\tSTI_Lobby\x10i\x12\x11\n" +
"\rSTI_ColorGame\x10xB\x11Z\x0fcommon/proto/pbb\x06proto3"
"\vSTI_Unknown\x10\x00\x12\x0e\n" +
"\tSTI_Login\x10\x90N\x12\r\n" +
"\bSTI_Chat\x10\x95N\x12\x0e\n" +
"\tSTI_Match\x10\x9aN\x12\x0e\n" +
"\tSTI_Lobby\x10\x9fN\x12\x0e\n" +
"\bSTI_Gate\x10\xa0\x9c\x01\x12\x13\n" +
"\rSTI_ColorGame\x10\xa5\x9c\x01\x12\f\n" +
"\x06STI_DB\x10\xb0\xea\x01B\x11Z\x0fcommon/proto/pbb\x06proto3"
var (
file_service_proto_rawDescOnce sync.Once

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@ -4,7 +4,6 @@ import (
"encoding/json"
"game/common/model/user"
"game/common/proto/pb"
"game/common/userBindService"
"github.com/fox/fox/ipb"
"github.com/fox/fox/log"
"github.com/fox/fox/service"
@ -16,12 +15,7 @@ const (
)
// 获取玩家数据
func RpcGetGameUser(bindService *userBindService.UserBindService, s service.IService, uid int64) (*user.GameUser, pb.ErrCode) {
node, err := bindService.HashServiceNode(pb.ServiceTypeId_STI_DB, uid)
if err != nil {
log.ErrorF("db service node error:%v", err)
return nil, pb.ErrCode_SystemErr
}
func RpcGetGameUser(s service.IService, uid int64) (*user.GameUser, pb.ErrCode) {
us := &user.GameUser{
User: user.User{
ID: uid,
@ -31,7 +25,7 @@ func RpcGetGameUser(bindService *userBindService.UserBindService, s service.ISer
},
}
rpcMsg := ipb.MakeRpcMsg(GetGameUser, uid, us)
rspMsg, err := s.Call(service.RpcTopicEx(node.Name), timeout, rpcMsg)
rspMsg, err := s.CallByServiceId(int(pb.ServiceTypeId_STI_DB), timeout, rpcMsg)
if err != nil {
log.ErrorF("call rpc:%v err:%s ", rpcMsg.RpcMsgId, err.Error())
return nil, pb.ErrCode_SystemErr

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@ -164,7 +164,8 @@ func (m *UserBindService) HashServiceNode(typeId pb.ServiceTypeId, uid int64) (*
}
// 要查找的服务必须是状态服,无状态服不需要查找指定服务。
// 如果玩家是首次使用该服务,则随机一个服务并保存玩家该服务节点。下次查找时返回该节点。
// 如果玩家是首次使用该服务,则随机一个最新服务并保存玩家该服务节点。下次查找时返回该节点。
// 如果是老玩家则从redis中查找他呆的节点返回
func (m *UserBindService) FindServiceNode(typeId pb.ServiceTypeId, userId int64) (*etcd.ServiceNode, error) {
if userId > 0 {
// 向redis中查询。redis中保留的服务节点不一定是可用的还需要向etcd中验证
@ -208,3 +209,8 @@ func (m *UserBindService) RangeUserAllServiceNode(userId int64, proc func(node *
}
return
}
// 获取节点是有状态或无状态或有序节点
func (m *UserBindService) CheckServiceNodeStateType(serviceId pb.ServiceTypeId) etcd.ServiceNodeStateType {
return etcd.ServiceNodeStateType(serviceId / 10000)
}

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@ -15,7 +15,7 @@ const (
)
func (s *ColorService) initProcessor() {
s.processor.RegisterMessages(processor.RegisterMetas{
s.Processor().RegisterMessages(processor.RegisterMetas{
pb.MsgId_ReqEnterRoomId: {pb.ReqEnterRoom{}, s.onEnterRoom},
})
}
@ -23,9 +23,9 @@ func (s *ColorService) initProcessor() {
// 进房间
func (s *ColorService) onEnterRoom(iMsg *ipb.InternalMsg, req *pb.ReqEnterRoom) {
ksync.GoSafe(func() {
us, code := rpc.RpcGetGameUser(s.bindService, s, iMsg.UserId)
us, code := rpc.RpcGetGameUser(s, iMsg.UserId)
if code != pb.ErrCode_OK {
s.SendServiceMsg(service.TopicEx(iMsg.ServiceName), iMsg.ConnId, iMsg.UserId,
s.SendServiceMsg(pb.ServiceTypeId_STI_Gate, iMsg.UserId,
int32(pb.MsgId_RspEnterRoomId), &pb.RspEnterRoom{Code: pb.ErrCode_SystemErr})
return
}

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@ -3,15 +3,13 @@ package server
import (
"fmt"
"game/common/baseroom"
"game/common/gameService"
"game/common/proto/pb"
"game/common/serviceName"
"game/common/userBindService"
"game/server/colorgame/config"
"game/server/colorgame/model"
"game/server/colorgame/room"
"github.com/fox/fox/ipb"
"github.com/fox/fox/log"
"github.com/fox/fox/processor"
"github.com/fox/fox/service"
"github.com/golang/protobuf/proto"
)
@ -19,9 +17,7 @@ import (
var Color []service.IService
type ColorService struct {
*service.NatsService
processor *processor.Processor
bindService *userBindService.UserBindService
*gameService.GameService
//roomMgr *baseroom.RoomMgr
playerMgr *baseroom.PlayerMgr
@ -50,10 +46,9 @@ func Stop() {
}
func newColorService(serviceId int) service.IService {
var err error
s := new(ColorService)
sName := fmt.Sprintf("%v-%d", serviceName.ColorGame, serviceId)
s.NatsService, err = service.NewNatsService(&service.InitNatsServiceParams{
s.GameService = gameService.NewGameService(&service.InitNatsServiceParams{
EtcdAddress: config.Cfg.Etcd.Address,
EtcdUsername: "",
EtcdPassword: "",
@ -64,17 +59,11 @@ func newColorService(serviceId int) service.IService {
TypeId: int(pb.ServiceTypeId_STI_ColorGame),
Version: config.Cfg.BuildDate,
})
if err != nil {
log.Fatal(err.Error())
return nil
}
s.bindService = userBindService.NewUserBindService(model.UserBindServiceRedis, s.ServiceEtcd())
s.processor = processor.NewProcessor()
s.initProcessor()
s.playerMgr = baseroom.NewPlayerMgr(nil)
factory := &room.RoomFactory{}
s.room, _ = factory.CreateRoom(int(pb.ServiceTypeId_STI_ColorGame), 0, s, s.playerMgr, s.bindService)
s.room, _ = factory.CreateRoom(int(pb.ServiceTypeId_STI_ColorGame), 0, s, s.playerMgr, s.BindService())
s.status = baseroom.SsWorking
//s.roomMgr = baseroom.NewRoomMgr(&room.RoomFactory{})
@ -137,8 +126,8 @@ func (s *ColorService) OnMessage(data []byte) error {
log.Error(err.Error())
return err
}
if req, err := s.processor.Unmarshal(iMsg.MsgId, iMsg.Msg); err == nil {
err = s.processor.Dispatch(iMsg.MsgId, iMsg, req)
if req, err := s.Processor().Unmarshal(iMsg.MsgId, iMsg.Msg); err == nil {
err = s.Processor().Dispatch(iMsg.MsgId, iMsg, req)
} else {
var user baseroom.IPlayer
var rm baseroom.IRoom
@ -154,19 +143,3 @@ func (s *ColorService) OnMessage(data []byte) error {
log.Debug(s.Log("received message:%v", pb.MsgId(iMsg.MsgId)))
return nil
}
// 向内部服务发送消息
func (s *ColorService) SendServiceData(topic string, connId uint32, userId int64, msgId int32, data []byte) {
iMsg := ipb.MakeMsg(s.Name(), connId, userId, msgId, data)
_ = s.Send(topic, iMsg)
}
// 向内部服务发送消息
func (s *ColorService) SendServiceMsg(topic string, connId uint32, userId int64, msgId int32, msg proto.Message) {
if msgId == int32(pb.MsgId_RspMatchRoomId) {
_ = connId
}
log.DebugF("send to:%v msg id:%v, msg:%v", topic, pb.MsgId(msgId), msg.String())
data, _ := proto.Marshal(msg)
s.SendServiceData(topic, connId, userId, msgId, data)
}