gm后台添加金流日志

This commit is contained in:
liuxiaobo 2025-06-24 00:19:30 +08:00
parent d4904ea20c
commit ef253158e4
16 changed files with 313 additions and 8 deletions

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@ -3,13 +3,15 @@ package v1
import (
"github.com/flipped-aurora/gin-vue-admin/server/api/v1/example"
"github.com/flipped-aurora/gin-vue-admin/server/api/v1/gameUser"
"github.com/flipped-aurora/gin-vue-admin/server/api/v1/logRecord"
"github.com/flipped-aurora/gin-vue-admin/server/api/v1/system"
)
var ApiGroupApp = new(ApiGroup)
type ApiGroup struct {
SystemApiGroup system.ApiGroup
ExampleApiGroup example.ApiGroup
GameUserApiGroup gameUser.ApiGroup
SystemApiGroup system.ApiGroup
ExampleApiGroup example.ApiGroup
GameUserApiGroup gameUser.ApiGroup
LogRecordApiGroup logRecord.ApiGroup
}

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@ -0,0 +1,5 @@
package logRecord
type ApiGroup struct {
LogRecordApi
}

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@ -0,0 +1,35 @@
package logRecord
import (
"fmt"
"game/common/proto/pb"
rpc "game/common/rpc/logRecord"
"github.com/flipped-aurora/gin-vue-admin/server/global"
"github.com/flipped-aurora/gin-vue-admin/server/model/common/response"
"github.com/flipped-aurora/gin-vue-admin/server/servicex"
"github.com/gin-gonic/gin"
"go.uber.org/zap"
)
type LogRecordApi struct{}
func (e *LogRecordApi) GetUserResLogs(c *gin.Context) {
var req = &rpc.LogUserResReq{}
err := c.ShouldBindJSON(req)
if err != nil {
response.FailWithMessage(err.Error(), c)
return
}
if req.UserId < 1 {
response.FailWithMessage(fmt.Sprintf("玩家id不能为0"), c)
return
}
values, code := rpc.RpcGetUserResLogs(servicex.GetService(), req.UserId, req)
if code != pb.ErrCode_OK {
global.GVA_LOG.Error("查询失败!", zap.Error(fmt.Errorf(code.String())))
response.FailWithMessage("查询失败", c)
return
}
response.OkWithData(gin.H{"log": values}, c)
}

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@ -54,6 +54,7 @@ func Routers() *gin.Engine {
systemRouter := router.RouterGroupApp.System
exampleRouter := router.RouterGroupApp.Example
gameUserRouter := router.RouterGroupApp.GameUser
logRecordRouter := router.RouterGroupApp.LogRecord
// 如果想要不使用nginx代理前端网页可以修改 web/.env.production 下的
// VUE_APP_BASE_API = /
// VUE_APP_BASE_PATH = http://localhost
@ -113,6 +114,9 @@ func Routers() *gin.Engine {
{
gameUserRouter.InitGameUserRouter(PrivateGroup, PublicGroup)
}
{
logRecordRouter.InitLogRecordRouter(PrivateGroup, PublicGroup)
}
//插件路由安装
InstallPlugin(PrivateGroup, PublicGroup, Router)

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@ -3,13 +3,15 @@ package router
import (
"github.com/flipped-aurora/gin-vue-admin/server/router/example"
"github.com/flipped-aurora/gin-vue-admin/server/router/gameUser"
"github.com/flipped-aurora/gin-vue-admin/server/router/logRecord"
"github.com/flipped-aurora/gin-vue-admin/server/router/system"
)
var RouterGroupApp = new(RouterGroup)
type RouterGroup struct {
System system.RouterGroup
Example example.RouterGroup
GameUser gameUser.GameUserRouter
System system.RouterGroup
Example example.RouterGroup
GameUser gameUser.GameUserRouter
LogRecord logRecord.RouterGroup
}

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@ -0,0 +1,11 @@
package logRecord
import api "github.com/flipped-aurora/gin-vue-admin/server/api/v1"
type RouterGroup struct {
LogRecordRouter
}
var (
logRecordApi = api.ApiGroupApp.LogRecordApiGroup.LogRecordApi
)

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@ -0,0 +1,18 @@
package logRecord
import (
"github.com/flipped-aurora/gin-vue-admin/server/middleware"
"github.com/gin-gonic/gin"
)
type LogRecordRouter struct{}
func (s *LogRecordRouter) InitLogRecordRouter(Router *gin.RouterGroup, RouterPub *gin.RouterGroup) {
_ = RouterPub
router := Router.Group("logRecord").Use(middleware.OperationRecord())
{
router.PUT("getUserResLogs", logRecordApi.GetUserResLogs) // 查询玩家金流
}
}

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@ -0,0 +1,13 @@
import request from '@/utils/request'
export function getUserResLogs(params) {
return request({
url: '/logRecord/getUserResLogs',
method: 'put',
data: params
})
}

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@ -20,6 +20,7 @@
"/src/view/example/upload/upload.vue": "Upload",
"/src/view/gameuser/addResourceDialog.vue": "AddResourceDialog",
"/src/view/gameuser/index.vue": "Index",
"/src/view/gameuser/logResource.vue": "LogResource",
"/src/view/init/index.vue": "Init",
"/src/view/layout/aside/asideComponent/asyncSubmenu.vue": "AsyncSubmenu",
"/src/view/layout/aside/asideComponent/index.vue": "AsideComponent",
@ -39,6 +40,7 @@
"/src/view/layout/setting/title.vue": "layoutSettingTitle",
"/src/view/layout/tabs/index.vue": "HistoryComponent",
"/src/view/login/index.vue": "Login",
"/src/view/logRecord/logResource.vue": "LogResource",
"/src/view/person/person.vue": "Person",
"/src/view/routerHolder.vue": "RouterHolder",
"/src/view/superAdmin/api/api.vue": "Api",

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@ -136,7 +136,7 @@ export default {
const id = this.searchInfo.id // ID
if (id) {
const response = await getUserById({id:+id})
if (response.code !== 0 || response.data.user.account_id === 0) {
if (response.code !== 0) {
console.error('获取玩家数据失败:', response.msg || `请求失败,错误码: ${response.code}`)
this.$message.error('获取用户数据失败:'+(response.msg || `请求失败,错误码: ${response.code}`))
return

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@ -0,0 +1,112 @@
<template>
<div class="query-container">
<el-form :inline="true" class="demo-form-inline">
<!-- 用户ID输入框按您要求放在最左侧 -->
<el-form-item label="用户ID">
<el-input v-model="searchInfo.userId" placeholder="0"></el-input>
</el-form-item>
<!-- 游戏ID下拉选择 -->
<el-form-item label="游戏ID">
<el-select v-model="searchInfo.gameId" placeholder="请选择游戏">
<el-option
v-for="item in gameOptions"
:key="item.value"
:label="item.label"
:value="item.value">
</el-option>
</el-select>
</el-form-item>
<!-- 用户ID输入框按您要求放在最左侧 -->
<el-form-item label="对局记录ID">
<el-input v-model="searchInfo.gameNo" ></el-input>
</el-form-item>
<!-- 时间范围选择 -->
<el-form-item label="开始时间">
<el-date-picker
v-model="searchInfo.startTime"
type="date"
placeholder="选择日期">
</el-date-picker>
</el-form-item>
<el-form-item label="结束时间">
<el-date-picker
v-model="searchInfo.endTime"
type="date"
placeholder="选择日期">
</el-date-picker>
</el-form-item>
<!-- 查询按钮 -->
<el-form-item>
<el-button type="primary" @click="onQuery">查询</el-button>
</el-form-item>
</el-form>
</div>
</template>
<script setup>
import {
getUserResLogs,
} from "@/api/logRecord";
const searchInfo = {
userId: '',
gameId: 0,
gameNo:'',
startTime: '',
endTime: '',
}
const gameOptions= [
{ value: 1, label: '王者荣耀' },
{ value: 2, label: '原神' },
{ value: 3, label: '和平精英' }
]
async function onQuery() {
//
const loading = this.$loading({
lock: true,
text: '加载中...',
spinner: 'el-icon-loading',
background: 'rgba(0, 0, 0, 0.7)'
})
try {
const req = {
user_id:+searchInfo.userId,
game_id:+searchInfo.gameId,
game_no:searchInfo.gameNo,
startTime:searchInfo.startTime,
endTime:searchInfo.endTime,
}
const response = await getUserResLogs(req)
if (response.code !== 0) {
console.error('获取金流失败:', response.msg || `请求失败,错误码: ${response.code}`)
this.$message.error('获取金流失败:' + (response.msg || `请求失败,错误码: ${response.code}`))
return
}
console.log(response.data.log)
}catch (error){
console.error('获取金流失败:', error)
this.$message.error('获取金流失败:'+error)
}finally {
//
loading.close()
}
}
</script>
<style scoped>
.query-container {
padding: 20px;
background: #fff;
}
.el-form-item {
margin-bottom: 0;
}
</style>

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@ -33,7 +33,7 @@ type TableOp[T iTable] struct {
}
func NewTableOp[T iTable](db *gorm.DB, rds *redis.Client) *TableOp[T] {
return &TableOp[T]{db: db.Debug(), rds: rds}
return &TableOp[T]{db: db, rds: rds}
}
func (s *TableOp[T]) tableName() string {

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@ -0,0 +1,40 @@
package logRecord
import (
"encoding/json"
"game/common/proto/pb"
"game/common/rpc"
"github.com/fox/fox/ipb"
"github.com/fox/fox/log"
"github.com/fox/fox/service"
"time"
)
const (
timeout = time.Second * 30
)
type LogUserResReq struct {
UserId int64 `json:"user_id"`
GameId int `json:"game_id"`
GameNo string `json:"game_no"`
ResName string `json:"res_name"`
StartTime string `json:"start_time"`
EndTime string `json:"end_time"`
}
// 添加玩家资源,负数为减少
func RpcGetUserResLogs(s service.IService, uid int64, req *LogUserResReq) (map[string]int64, pb.ErrCode) {
rpcMsg := ipb.MakeRpcMsg(rpc.RpcGetUserResLog, uid, req)
rspMsg, err := s.CallByServiceId(int(pb.ServiceTypeId_STI_DB), timeout, rpcMsg)
if err != nil {
log.ErrorF("call rpc:%v err:%s ", rpcMsg.RpcMsgId, err.Error())
return nil, pb.ErrCode_SystemErr
}
if rspMsg.RpcCode == 0 {
res := map[string]int64{}
_ = json.Unmarshal(rspMsg.Msg, &res)
return res, pb.ErrCode_OK
}
return nil, pb.ErrCode(rspMsg.RpcCode)
}

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@ -14,4 +14,7 @@ const (
AddUserResources = "add.user.resources.rpc"
SaveGameRecordLog = "save.game.record.log.rpc" // 保存对局日志
SaveUserRecordLog = "save.user.record.log.rpc" // 保存玩家战绩
// 日志查询
RpcGetUserResLog = "get.user.res.log.rpc" // 玩家金流查询
)

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@ -0,0 +1,55 @@
package server
import (
"encoding/json"
"game/common/model/user"
"game/common/proto/pb"
"game/common/rpc/logRecord"
"game/common/utils"
"game/server/db/operation"
"github.com/fox/fox/ipb"
"github.com/fox/fox/log"
)
// 获取玩家金流日志
func (s *DbService) onGetUserResLogs(iMsg *ipb.InternalMsg) *ipb.InternalMsg {
var req = &logRecord.LogUserResReq{}
err := json.Unmarshal(iMsg.Msg, req)
if err != nil {
log.ErrorF("error unmarshalling user account %v", err)
iMsg.RpcCode = int32(pb.ErrCode_SystemErr)
return iMsg
}
var logs []user.UserResourcesLog
condition := make(map[string]any)
condition["user_id"] = req.UserId
if req.ResName != "" {
condition["res_name"] = req.ResName
}
if req.GameId > 0 {
condition["game_id"] = req.GameId
}
if req.GameNo != "" {
condition["game_no"] = req.GameNo
}
db := operation.LogDB.Where(condition)
if req.StartTime != "" {
db = db.Where("start_time >= ?", req.StartTime)
}
if req.EndTime != "" {
db = db.Where("end_time <= ?", req.EndTime)
}
err = db.Find(&logs).Error
if err != nil {
log.ErrorF("find table:%v condition:%v err:%v", user.UserResourcesLog{}.TableName(), utils.JsonMarshal(condition), err)
iMsg.RpcCode = int32(pb.ErrCode_SystemErr)
return iMsg
}
iMsg.Msg, err = json.Marshal(logs)
if err != nil {
log.ErrorF("error marshalling user account %v", err)
iMsg.RpcCode = int32(pb.ErrCode_SystemErr)
return iMsg
}
return iMsg
}

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@ -19,5 +19,8 @@ func (s *DbService) initRpcProcessor() {
rpc.AddUserResources: s.onAddUserResources,
rpc.SaveGameRecordLog: s.onSaveGameRecordLog,
rpc.SaveUserRecordLog: s.onSaveUserRecordLog,
// 日志查询
rpc.RpcGetUserResLog: s.onGetUserResLogs,
})
}