package gameUser import ( "fmt" "game/common/model/user" "game/common/proto/pb" "game/common/rpc" "github.com/flipped-aurora/gin-vue-admin/server/global" "github.com/flipped-aurora/gin-vue-admin/server/model/common/response" us "github.com/flipped-aurora/gin-vue-admin/server/service/user" "github.com/flipped-aurora/gin-vue-admin/server/servicex" "github.com/gin-gonic/gin" "go.uber.org/zap" ) type GameUserApi struct{} func (e *GameUserApi) GetUserById(c *gin.Context) { var gameUser = &user.GameUser{} err := c.ShouldBindJSON(&gameUser) if err != nil { response.FailWithMessage(err.Error(), c) return } if gameUser.ID < 1 { response.FailWithMessage(fmt.Sprintf("玩家id不能为0"), c) return } var code pb.ErrCode gameUser, code = us.GetUser(gameUser.ID) if code != pb.ErrCode_OK { global.GVA_LOG.Error("查询失败!", zap.Error(fmt.Errorf(code.String()))) response.FailWithMessage("查询失败", c) return } response.OkWithData(gin.H{"user": gameUser}, c) } func (e *GameUserApi) GetAccountByUid(c *gin.Context) { var account = &user.UserAccount{} err := c.ShouldBindJSON(&account) if err != nil { response.FailWithMessage(err.Error(), c) return } if account.ID < 1 { response.FailWithMessage(fmt.Sprintf("玩家帐号id不能为0"), c) return } var code pb.ErrCode account, code = rpc.RpcGetAccountByUid(servicex.GetService(), account.ID) if code != pb.ErrCode_OK { global.GVA_LOG.Error("查询失败!", zap.Error(fmt.Errorf(code.String()))) response.FailWithMessage("查询失败", c) return } response.OkWithData(gin.H{"account": account}, c) }