package config import ( "context" "encoding/json" "game/common/config" "game/common/config/game" "game/common/constant" "github.com/fox/fox/db" "github.com/fox/fox/log" "github.com/go-redis/redis/v8" ) const ( Hundred = 100 // 放大100倍 RateBase = 10000 // 概率或者权重的底数是1万 ) var Command *config.Command var Cfg *config.Common[game.ColorConfig] func InitLog() { log.Open("./log/color.log", log.DebugL) log.Info("") log.Info("") log.Info("") log.Info("-----init log success-----") } func LoadConfig(GitCommit, GitBranch, BuildDate string) { Command = config.ParseCommand() rdb, err := db.InitRedis(Command.RedisPassword, Command.RedisHost, Command.RedisPort, constant.Redis0Config) if err != nil { log.Error(err.Error()) return } defer func() { _ = rdb.Close() }() Cfg, err = config.LoadCommonConfig[game.ColorConfig](rdb, GitCommit, GitBranch, BuildDate) if err != nil { log.Error(err.Error()) return } log.DebugF("load common config success") LoadColorConfig(rdb) } func LoadColorConfig(rdb *redis.Client) { if err := config.LoadSpecialConfig[game.ColorConfig](rdb, game.ColorKey, Cfg); err == nil { return } Cfg.Special = &game.ColorConfig{} Cfg.Special.GameTiming = &game.ColorGameTiming{ // Ready: 100, // 倒计时321 Start: 2000, Betting: 15000, EndBetting: 3000, OpenThreeDice: 3000, Settle: 7000, // Ranking: 1000, } WinSingleColorWeight := [3]int{50, 25, 25} WinSingleColorMul := [3][]*game.ColorMulRate{ {{Mul: 1 * Hundred, Rate: 100 * Hundred}}, {{Mul: 2 * Hundred, Rate: 82.5 * Hundred}, {Mul: 3 * Hundred, Rate: 4 * Hundred}, {Mul: 4 * Hundred, Rate: 3.5 * Hundred}, {Mul: 5 * Hundred, Rate: 3.2 * Hundred}, {Mul: 6 * Hundred, Rate: 230}, {Mul: 7 * Hundred, Rate: 1.8 * Hundred}, {Mul: 8 * Hundred, Rate: 1.5 * Hundred}, {Mul: 9 * Hundred, Rate: 1.2 * Hundred}}, {{Mul: 3 * Hundred, Rate: 94 * Hundred}, {Mul: 9 * Hundred, Rate: 1.4 * Hundred}, {Mul: 14 * Hundred, Rate: 110}, {Mul: 19 * Hundred, Rate: 0.9 * Hundred}, {Mul: 29 * Hundred, Rate: 0.8 * Hundred}, {Mul: 49 * Hundred, Rate: 0.7 * Hundred}, {Mul: 99 * Hundred, Rate: 0.6 * Hundred}, {Mul: 9 * Hundred, Rate: 0.5 * Hundred}}, } WinDoubleColorMul := []*game.ColorMulRate{{Mul: 8 * Hundred, Rate: 66 * Hundred}, {Mul: 11 * Hundred, Rate: 17 * Hundred}, {Mul: 14 * Hundred, Rate: 9 * Hundred}, {Mul: 19 * Hundred, Rate: 3.5 * Hundred}, {Mul: 24 * Hundred, Rate: 1.9 * Hundred}, {Mul: 54 * Hundred, Rate: 1.5 * Hundred}, {Mul: 74 * Hundred, Rate: 1.05 * Hundred}, {Mul: 99 * Hundred, Rate: 0.05 * Hundred}} WinThreeColorMul := []*game.ColorMulRate{{Mul: 150 * Hundred, Rate: 84.5 * Hundred}, {Mul: 199 * Hundred, Rate: 5.5 * Hundred}, {Mul: 299 * Hundred, Rate: 4 * Hundred}, {Mul: 599 * Hundred, Rate: 3 * Hundred}, {Mul: 799 * Hundred, Rate: 2 * Hundred}, {Mul: 999 * Hundred, Rate: 1 * Hundred}} rmConfig := &game.ColorRoomConfig{ BetList: [][]int64{ {1000, 2000, 3000, 5000, 10000, 20000}, {5000, 20000, 30000, 40000, 50000, 800000}, {10000, 20000, 30000, 50000, 80000, 100000}, }, BetLevel: []int64{0, 10000, 20000}, WinSingleColorWeight: WinSingleColorWeight[:], WinSingleColorMul: WinSingleColorMul[:], WinDoubleColorMul: WinDoubleColorMul, WinThreeColorMul: WinThreeColorMul, InitJackpot: 2000000 * Hundred, JackpotRate: 0.05 * Hundred, JpXRate: 2 * Hundred, JpYRate: 1 * Hundred, JpXYRate: 1.5 * Hundred, AreaBetLimit: 500000, NoBetCountMax: 10, } Cfg.Special.Rooms = append(Cfg.Special.Rooms, rmConfig) if bs, err := json.Marshal(&Cfg.Special); err == nil { err = rdb.Set(context.Background(), game.ColorKey, string(bs), 0).Err() } }