package rpc import ( "encoding/json" "game/common/model/user" "game/common/proto/pb" "github.com/fox/fox/ipb" "github.com/fox/fox/log" "github.com/fox/fox/service" ) // 添加玩家资源,负数为减少 func RpcAddUserRes(s service.IService, uid int64, addUserRes *user.AddUserRes) (map[string]int64, pb.ErrCode) { rpcMsg := ipb.MakeRpcMsg(AddUserResources, uid, addUserRes) rspMsg, err := s.CallByServiceId(int(pb.ServiceTypeId_STI_DB), timeout, rpcMsg) if err != nil { log.ErrorF("call rpc:%v err:%s ", rpcMsg.RpcMsgId, err.Error()) return nil, pb.ErrCode_SystemErr } if rspMsg.RpcCode == 0 { res := map[string]int64{} _ = json.Unmarshal(rspMsg.Msg, &res) return res, pb.ErrCode_OK } return nil, pb.ErrCode(rspMsg.RpcCode) }