game/server/gate/model/userGate.go

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package model
// 该类将玩家与网关绑定以及保存token这些事情混在一起了绑定关系由userBindService提供。token这些由login服提供
//type UserGate struct {
// GateName string `json:"gate_name"`
// Token string `json:"token"`
// OnlineTime utils.Time `json:"online"`
// rdb *redis.Client
//}
//
//func NewUserGate() *UserGate {
// return &UserGate{rdb: UserRedis}
//}
//
//func (u *UserGate) key(userId int64, gateId string) string {
// return fmt.Sprintf("gateway:%v:%v", gateId, userId)
//}
//
//func (u *UserGate) Set(userId int64, gateId string, token string) {
// u.GateName = gateId
// u.Token = token
// u.OnlineTime = utils.Time(time.Now())
// u.rdb.Set(context.Background(), u.key(userId, gateId), utils.Marshal(u), time.Hour*24)
//}
//
//func (u *UserGate) Get(userId int64, gateId string) (*UserGate, error) {
// s, err := u.rdb.Get(context.Background(), u.key(userId, gateId)).Result()
// if err != nil {
// return u, err
// }
// err = json.Unmarshal([]byte(s), u)
// return u, err
//}
//
//func (u *UserGate) Del(userId int64, gateId string) {
// _, _ = u.rdb.Del(context.Background(), u.key(userId, gateId)).Result()
//}