game/common/internalPb/internal.proto

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syntax = "proto3";
package ipb;
option go_package = "common/proto/ipb";
enum MsgId
{
Unknown = 0;
Internal = -1; // 内部消息id
}
message InternalMsg
{
int32 service_name = 1; // 该服务类型下的具体的服务节点名,需要保证该消息是该服务节点发的。否则可能会导致客户端出现路由错误
uint32 conn_id = 2; // 刚登陆时没有user_id只有conn_id
int64 user_id = 3; // 玩家id
int32 msg_id = 4; // 消息id
bytes msg = 5; // 消息
}