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2025-07-05 16:16:50 +08:00
import * as $protobuf from "protobufjs";
import Long = require("long");
/** Properties of a ChatUser. */
export interface IChatUser {
/** ChatUser userId */
userId?: (Long|null);
/** ChatUser nickname */
nickname?: (string|null);
/** ChatUser avatar */
avatar?: (string|null);
/** ChatUser avatarFrame */
avatarFrame?: (string|null);
/** ChatUser vipLevel */
vipLevel?: (string|null);
}
/** Represents a ChatUser. */
export class ChatUser implements IChatUser {
/**
* Constructs a new ChatUser.
* @param [properties] Properties to set
*/
constructor(properties?: IChatUser);
/** ChatUser userId. */
public userId: Long;
/** ChatUser nickname. */
public nickname: string;
/** ChatUser avatar. */
public avatar: string;
/** ChatUser avatarFrame. */
public avatarFrame: string;
/** ChatUser vipLevel. */
public vipLevel: string;
/**
* Creates a new ChatUser instance using the specified properties.
* @param [properties] Properties to set
* @returns ChatUser instance
*/
public static create(properties?: IChatUser): ChatUser;
/**
* Encodes the specified ChatUser message. Does not implicitly {@link ChatUser.verify|verify} messages.
* @param message ChatUser message or plain object to encode
* @param [writer] Writer to encode to
* @returns Writer
*/
public static encode(message: IChatUser, writer?: $protobuf.Writer): $protobuf.Writer;
/**
* Encodes the specified ChatUser message, length delimited. Does not implicitly {@link ChatUser.verify|verify} messages.
* @param message ChatUser message or plain object to encode
* @param [writer] Writer to encode to
* @returns Writer
*/
public static encodeDelimited(message: IChatUser, writer?: $protobuf.Writer): $protobuf.Writer;
/**
* Decodes a ChatUser message from the specified reader or buffer.
* @param reader Reader or buffer to decode from
* @param [length] Message length if known beforehand
* @returns ChatUser
* @throws {Error} If the payload is not a reader or valid buffer
* @throws {$protobuf.util.ProtocolError} If required fields are missing
*/
public static decode(reader: ($protobuf.Reader|Uint8Array), length?: number): ChatUser;
/**
* Decodes a ChatUser message from the specified reader or buffer, length delimited.
* @param reader Reader or buffer to decode from
* @returns ChatUser
* @throws {Error} If the payload is not a reader or valid buffer
* @throws {$protobuf.util.ProtocolError} If required fields are missing
*/
public static decodeDelimited(reader: ($protobuf.Reader|Uint8Array)): ChatUser;
/**
* Verifies a ChatUser message.
* @param message Plain object to verify
* @returns `null` if valid, otherwise the reason why it is not
*/
public static verify(message: { [k: string]: any }): (string|null);
/**
* Creates a ChatUser message from a plain object. Also converts values to their respective internal types.
* @param object Plain object
* @returns ChatUser
*/
public static fromObject(object: { [k: string]: any }): ChatUser;
/**
* Creates a plain object from a ChatUser message. Also converts values to other types if specified.
* @param message ChatUser
* @param [options] Conversion options
* @returns Plain object
*/
public static toObject(message: ChatUser, options?: $protobuf.IConversionOptions): { [k: string]: any };
/**
* Converts this ChatUser to JSON.
* @returns JSON object
*/
public toJSON(): { [k: string]: any };
/**
* Gets the default type url for ChatUser
* @param [typeUrlPrefix] your custom typeUrlPrefix(default "type.googleapis.com")
* @returns The default type url
*/
public static getTypeUrl(typeUrlPrefix?: string): string;
}
/** Properties of a GameUser. */
export interface IGameUser {
/** GameUser userId */
userId?: (Long|null);
/** GameUser nickname */
nickname?: (string|null);
/** GameUser avatar */
avatar?: (string|null);
/** GameUser avatarFrame */
avatarFrame?: (string|null);
/** GameUser vipLevel */
vipLevel?: (number|null);
/** GameUser vipExp */
vipExp?: (number|null);
/** GameUser seat */
seat?: (Long|null);
/** GameUser gold */
gold?: (Long|null);
}
/** Represents a GameUser. */
export class GameUser implements IGameUser {
/**
* Constructs a new GameUser.
* @param [properties] Properties to set
*/
constructor(properties?: IGameUser);
/** GameUser userId. */
public userId: Long;
/** GameUser nickname. */
public nickname: string;
/** GameUser avatar. */
public avatar: string;
/** GameUser avatarFrame. */
public avatarFrame: string;
/** GameUser vipLevel. */
public vipLevel: number;
/** GameUser vipExp. */
public vipExp: number;
/** GameUser seat. */
public seat: Long;
/** GameUser gold. */
public gold: Long;
/**
* Creates a new GameUser instance using the specified properties.
* @param [properties] Properties to set
* @returns GameUser instance
*/
public static create(properties?: IGameUser): GameUser;
/**
* Encodes the specified GameUser message. Does not implicitly {@link GameUser.verify|verify} messages.
* @param message GameUser message or plain object to encode
* @param [writer] Writer to encode to
* @returns Writer
*/
public static encode(message: IGameUser, writer?: $protobuf.Writer): $protobuf.Writer;
/**
* Encodes the specified GameUser message, length delimited. Does not implicitly {@link GameUser.verify|verify} messages.
* @param message GameUser message or plain object to encode
* @param [writer] Writer to encode to
* @returns Writer
*/
public static encodeDelimited(message: IGameUser, writer?: $protobuf.Writer): $protobuf.Writer;
/**
* Decodes a GameUser message from the specified reader or buffer.
* @param reader Reader or buffer to decode from
* @param [length] Message length if known beforehand
* @returns GameUser
* @throws {Error} If the payload is not a reader or valid buffer
* @throws {$protobuf.util.ProtocolError} If required fields are missing
*/
public static decode(reader: ($protobuf.Reader|Uint8Array), length?: number): GameUser;
/**
* Decodes a GameUser message from the specified reader or buffer, length delimited.
* @param reader Reader or buffer to decode from
* @returns GameUser
* @throws {Error} If the payload is not a reader or valid buffer
* @throws {$protobuf.util.ProtocolError} If required fields are missing
*/
public static decodeDelimited(reader: ($protobuf.Reader|Uint8Array)): GameUser;
/**
* Verifies a GameUser message.
* @param message Plain object to verify
* @returns `null` if valid, otherwise the reason why it is not
*/
public static verify(message: { [k: string]: any }): (string|null);
/**
* Creates a GameUser message from a plain object. Also converts values to their respective internal types.
* @param object Plain object
* @returns GameUser
*/
public static fromObject(object: { [k: string]: any }): GameUser;
/**
* Creates a plain object from a GameUser message. Also converts values to other types if specified.
* @param message GameUser
* @param [options] Conversion options
* @returns Plain object
*/
public static toObject(message: GameUser, options?: $protobuf.IConversionOptions): { [k: string]: any };
/**
* Converts this GameUser to JSON.
* @returns JSON object
*/
public toJSON(): { [k: string]: any };
/**
* Gets the default type url for GameUser
* @param [typeUrlPrefix] your custom typeUrlPrefix(default "type.googleapis.com")
* @returns The default type url
*/
public static getTypeUrl(typeUrlPrefix?: string): string;
}