// source: user.proto /** * @fileoverview * @enhanceable * @suppress {missingRequire} reports error on implicit type usages. * @suppress {messageConventions} JS Compiler reports an error if a variable or * field starts with 'MSG_' and isn't a translatable message. * @public */ // GENERATED CODE -- DO NOT EDIT! /* eslint-disable */ // @ts-nocheck var jspb = require('google-protobuf'); var goog = jspb; var global = (typeof globalThis !== 'undefined' && globalThis) || (typeof window !== 'undefined' && window) || (typeof global !== 'undefined' && global) || (typeof self !== 'undefined' && self) || (function () { return this; }).call(null) || Function('return this')(); goog.exportSymbol('proto.pb.ChatUser', null, global); goog.exportSymbol('proto.pb.GameUser', null, global); /** * Generated by JsPbCodeGenerator. * @param {Array=} opt_data Optional initial data array, typically from a * server response, or constructed directly in Javascript. The array is used * in place and becomes part of the constructed object. It is not cloned. * If no data is provided, the constructed object will be empty, but still * valid. * @extends {jspb.Message} * @constructor */ proto.pb.ChatUser = function(opt_data) { jspb.Message.initialize(this, opt_data, 0, -1, null, null); }; goog.inherits(proto.pb.ChatUser, jspb.Message); if (goog.DEBUG && !COMPILED) { /** * @public * @override */ proto.pb.ChatUser.displayName = 'proto.pb.ChatUser'; } /** * Generated by JsPbCodeGenerator. * @param {Array=} opt_data Optional initial data array, typically from a * server response, or constructed directly in Javascript. The array is used * in place and becomes part of the constructed object. It is not cloned. * If no data is provided, the constructed object will be empty, but still * valid. * @extends {jspb.Message} * @constructor */ proto.pb.GameUser = function(opt_data) { jspb.Message.initialize(this, opt_data, 0, -1, null, null); }; goog.inherits(proto.pb.GameUser, jspb.Message); if (goog.DEBUG && !COMPILED) { /** * @public * @override */ proto.pb.GameUser.displayName = 'proto.pb.GameUser'; } if (jspb.Message.GENERATE_TO_OBJECT) { /** * Creates an object representation of this proto. * Field names that are reserved in JavaScript and will be renamed to pb_name. * Optional fields that are not set will be set to undefined. * To access a reserved field use, foo.pb_, eg, foo.pb_default. * For the list of reserved names please see: * net/proto2/compiler/js/internal/generator.cc#kKeyword. * @param {boolean=} opt_includeInstance Deprecated. whether to include the * JSPB instance for transitional soy proto support: * http://goto/soy-param-migration * @return {!Object} */ proto.pb.ChatUser.prototype.toObject = function(opt_includeInstance) { return proto.pb.ChatUser.toObject(opt_includeInstance, this); }; /** * Static version of the {@see toObject} method. * @param {boolean|undefined} includeInstance Deprecated. Whether to include * the JSPB instance for transitional soy proto support: * http://goto/soy-param-migration * @param {!proto.pb.ChatUser} msg The msg instance to transform. * @return {!Object} * @suppress {unusedLocalVariables} f is only used for nested messages */ proto.pb.ChatUser.toObject = function(includeInstance, msg) { var f, obj = { userid: jspb.Message.getFieldWithDefault(msg, 1, 0), nickname: jspb.Message.getFieldWithDefault(msg, 2, ""), avatar: jspb.Message.getFieldWithDefault(msg, 3, ""), avatarframe: jspb.Message.getFieldWithDefault(msg, 4, ""), viplevel: jspb.Message.getFieldWithDefault(msg, 5, "") }; if (includeInstance) { obj.$jspbMessageInstance = msg; } return obj; }; } /** * Deserializes binary data (in protobuf wire format). * @param {jspb.ByteSource} bytes The bytes to deserialize. * @return {!proto.pb.ChatUser} */ proto.pb.ChatUser.deserializeBinary = function(bytes) { var reader = new jspb.BinaryReader(bytes); var msg = new proto.pb.ChatUser; return proto.pb.ChatUser.deserializeBinaryFromReader(msg, reader); }; /** * Deserializes binary data (in protobuf wire format) from the * given reader into the given message object. * @param {!proto.pb.ChatUser} msg The message object to deserialize into. * @param {!jspb.BinaryReader} reader The BinaryReader to use. * @return {!proto.pb.ChatUser} */ proto.pb.ChatUser.deserializeBinaryFromReader = function(msg, reader) { while (reader.nextField()) { if (reader.isEndGroup()) { break; } var field = reader.getFieldNumber(); switch (field) { case 1: var value = /** @type {number} */ (reader.readInt64()); msg.setUserid(value); break; case 2: var value = /** @type {string} */ (reader.readString()); msg.setNickname(value); break; case 3: var value = /** @type {string} */ (reader.readString()); msg.setAvatar(value); break; case 4: var value = /** @type {string} */ (reader.readString()); msg.setAvatarframe(value); break; case 5: var value = /** @type {string} */ (reader.readString()); msg.setViplevel(value); break; default: reader.skipField(); break; } } return msg; }; /** * Serializes the message to binary data (in protobuf wire format). * @return {!Uint8Array} */ proto.pb.ChatUser.prototype.serializeBinary = function() { var writer = new jspb.BinaryWriter(); proto.pb.ChatUser.serializeBinaryToWriter(this, writer); return writer.getResultBuffer(); }; /** * Serializes the given message to binary data (in protobuf wire * format), writing to the given BinaryWriter. * @param {!proto.pb.ChatUser} message * @param {!jspb.BinaryWriter} writer * @suppress {unusedLocalVariables} f is only used for nested messages */ proto.pb.ChatUser.serializeBinaryToWriter = function(message, writer) { var f = undefined; f = message.getUserid(); if (f !== 0) { writer.writeInt64( 1, f ); } f = message.getNickname(); if (f.length > 0) { writer.writeString( 2, f ); } f = message.getAvatar(); if (f.length > 0) { writer.writeString( 3, f ); } f = message.getAvatarframe(); if (f.length > 0) { writer.writeString( 4, f ); } f = message.getViplevel(); if (f.length > 0) { writer.writeString( 5, f ); } }; /** * optional int64 userId = 1; * @return {number} */ proto.pb.ChatUser.prototype.getUserid = function() { return /** @type {number} */ (jspb.Message.getFieldWithDefault(this, 1, 0)); }; /** * @param {number} value * @return {!proto.pb.ChatUser} returns this */ proto.pb.ChatUser.prototype.setUserid = function(value) { return jspb.Message.setProto3IntField(this, 1, value); }; /** * optional string nickname = 2; * @return {string} */ proto.pb.ChatUser.prototype.getNickname = function() { return /** @type {string} */ (jspb.Message.getFieldWithDefault(this, 2, "")); }; /** * @param {string} value * @return {!proto.pb.ChatUser} returns this */ proto.pb.ChatUser.prototype.setNickname = function(value) { return jspb.Message.setProto3StringField(this, 2, value); }; /** * optional string avatar = 3; * @return {string} */ proto.pb.ChatUser.prototype.getAvatar = function() { return /** @type {string} */ (jspb.Message.getFieldWithDefault(this, 3, "")); }; /** * @param {string} value * @return {!proto.pb.ChatUser} returns this */ proto.pb.ChatUser.prototype.setAvatar = function(value) { return jspb.Message.setProto3StringField(this, 3, value); }; /** * optional string avatarFrame = 4; * @return {string} */ proto.pb.ChatUser.prototype.getAvatarframe = function() { return /** @type {string} */ (jspb.Message.getFieldWithDefault(this, 4, "")); }; /** * @param {string} value * @return {!proto.pb.ChatUser} returns this */ proto.pb.ChatUser.prototype.setAvatarframe = function(value) { return jspb.Message.setProto3StringField(this, 4, value); }; /** * optional string vipLevel = 5; * @return {string} */ proto.pb.ChatUser.prototype.getViplevel = function() { return /** @type {string} */ (jspb.Message.getFieldWithDefault(this, 5, "")); }; /** * @param {string} value * @return {!proto.pb.ChatUser} returns this */ proto.pb.ChatUser.prototype.setViplevel = function(value) { return jspb.Message.setProto3StringField(this, 5, value); }; if (jspb.Message.GENERATE_TO_OBJECT) { /** * Creates an object representation of this proto. * Field names that are reserved in JavaScript and will be renamed to pb_name. * Optional fields that are not set will be set to undefined. * To access a reserved field use, foo.pb_, eg, foo.pb_default. * For the list of reserved names please see: * net/proto2/compiler/js/internal/generator.cc#kKeyword. * @param {boolean=} opt_includeInstance Deprecated. whether to include the * JSPB instance for transitional soy proto support: * http://goto/soy-param-migration * @return {!Object} */ proto.pb.GameUser.prototype.toObject = function(opt_includeInstance) { return proto.pb.GameUser.toObject(opt_includeInstance, this); }; /** * Static version of the {@see toObject} method. * @param {boolean|undefined} includeInstance Deprecated. Whether to include * the JSPB instance for transitional soy proto support: * http://goto/soy-param-migration * @param {!proto.pb.GameUser} msg The msg instance to transform. * @return {!Object} * @suppress {unusedLocalVariables} f is only used for nested messages */ proto.pb.GameUser.toObject = function(includeInstance, msg) { var f, obj = { userid: jspb.Message.getFieldWithDefault(msg, 1, 0), nickname: jspb.Message.getFieldWithDefault(msg, 2, ""), avatar: jspb.Message.getFieldWithDefault(msg, 3, ""), avatarframe: jspb.Message.getFieldWithDefault(msg, 4, ""), viplevel: jspb.Message.getFieldWithDefault(msg, 5, 0), vipexp: jspb.Message.getFieldWithDefault(msg, 6, 0), seat: jspb.Message.getFieldWithDefault(msg, 20, 0), gold: jspb.Message.getFieldWithDefault(msg, 25, 0) }; if (includeInstance) { obj.$jspbMessageInstance = msg; } return obj; }; } /** * Deserializes binary data (in protobuf wire format). * @param {jspb.ByteSource} bytes The bytes to deserialize. * @return {!proto.pb.GameUser} */ proto.pb.GameUser.deserializeBinary = function(bytes) { var reader = new jspb.BinaryReader(bytes); var msg = new proto.pb.GameUser; return proto.pb.GameUser.deserializeBinaryFromReader(msg, reader); }; /** * Deserializes binary data (in protobuf wire format) from the * given reader into the given message object. * @param {!proto.pb.GameUser} msg The message object to deserialize into. * @param {!jspb.BinaryReader} reader The BinaryReader to use. * @return {!proto.pb.GameUser} */ proto.pb.GameUser.deserializeBinaryFromReader = function(msg, reader) { while (reader.nextField()) { if (reader.isEndGroup()) { break; } var field = reader.getFieldNumber(); switch (field) { case 1: var value = /** @type {number} */ (reader.readInt64()); msg.setUserid(value); break; case 2: var value = /** @type {string} */ (reader.readString()); msg.setNickname(value); break; case 3: var value = /** @type {string} */ (reader.readString()); msg.setAvatar(value); break; case 4: var value = /** @type {string} */ (reader.readString()); msg.setAvatarframe(value); break; case 5: var value = /** @type {number} */ (reader.readInt32()); msg.setViplevel(value); break; case 6: var value = /** @type {number} */ (reader.readInt32()); msg.setVipexp(value); break; case 20: var value = /** @type {number} */ (reader.readInt64()); msg.setSeat(value); break; case 25: var value = /** @type {number} */ (reader.readInt64()); msg.setGold(value); break; default: reader.skipField(); break; } } return msg; }; /** * Serializes the message to binary data (in protobuf wire format). * @return {!Uint8Array} */ proto.pb.GameUser.prototype.serializeBinary = function() { var writer = new jspb.BinaryWriter(); proto.pb.GameUser.serializeBinaryToWriter(this, writer); return writer.getResultBuffer(); }; /** * Serializes the given message to binary data (in protobuf wire * format), writing to the given BinaryWriter. * @param {!proto.pb.GameUser} message * @param {!jspb.BinaryWriter} writer * @suppress {unusedLocalVariables} f is only used for nested messages */ proto.pb.GameUser.serializeBinaryToWriter = function(message, writer) { var f = undefined; f = message.getUserid(); if (f !== 0) { writer.writeInt64( 1, f ); } f = message.getNickname(); if (f.length > 0) { writer.writeString( 2, f ); } f = message.getAvatar(); if (f.length > 0) { writer.writeString( 3, f ); } f = message.getAvatarframe(); if (f.length > 0) { writer.writeString( 4, f ); } f = message.getViplevel(); if (f !== 0) { writer.writeInt32( 5, f ); } f = message.getVipexp(); if (f !== 0) { writer.writeInt32( 6, f ); } f = message.getSeat(); if (f !== 0) { writer.writeInt64( 20, f ); } f = message.getGold(); if (f !== 0) { writer.writeInt64( 25, f ); } }; /** * optional int64 userId = 1; * @return {number} */ proto.pb.GameUser.prototype.getUserid = function() { return /** @type {number} */ (jspb.Message.getFieldWithDefault(this, 1, 0)); }; /** * @param {number} value * @return {!proto.pb.GameUser} returns this */ proto.pb.GameUser.prototype.setUserid = function(value) { return jspb.Message.setProto3IntField(this, 1, value); }; /** * optional string nickname = 2; * @return {string} */ proto.pb.GameUser.prototype.getNickname = function() { return /** @type {string} */ (jspb.Message.getFieldWithDefault(this, 2, "")); }; /** * @param {string} value * @return {!proto.pb.GameUser} returns this */ proto.pb.GameUser.prototype.setNickname = function(value) { return jspb.Message.setProto3StringField(this, 2, value); }; /** * optional string avatar = 3; * @return {string} */ proto.pb.GameUser.prototype.getAvatar = function() { return /** @type {string} */ (jspb.Message.getFieldWithDefault(this, 3, "")); }; /** * @param {string} value * @return {!proto.pb.GameUser} returns this */ proto.pb.GameUser.prototype.setAvatar = function(value) { return jspb.Message.setProto3StringField(this, 3, value); }; /** * optional string avatarFrame = 4; * @return {string} */ proto.pb.GameUser.prototype.getAvatarframe = function() { return /** @type {string} */ (jspb.Message.getFieldWithDefault(this, 4, "")); }; /** * @param {string} value * @return {!proto.pb.GameUser} returns this */ proto.pb.GameUser.prototype.setAvatarframe = function(value) { return jspb.Message.setProto3StringField(this, 4, value); }; /** * optional int32 vipLevel = 5; * @return {number} */ proto.pb.GameUser.prototype.getViplevel = function() { return /** @type {number} */ (jspb.Message.getFieldWithDefault(this, 5, 0)); }; /** * @param {number} value * @return {!proto.pb.GameUser} returns this */ proto.pb.GameUser.prototype.setViplevel = function(value) { return jspb.Message.setProto3IntField(this, 5, value); }; /** * optional int32 vipExp = 6; * @return {number} */ proto.pb.GameUser.prototype.getVipexp = function() { return /** @type {number} */ (jspb.Message.getFieldWithDefault(this, 6, 0)); }; /** * @param {number} value * @return {!proto.pb.GameUser} returns this */ proto.pb.GameUser.prototype.setVipexp = function(value) { return jspb.Message.setProto3IntField(this, 6, value); }; /** * optional int64 seat = 20; * @return {number} */ proto.pb.GameUser.prototype.getSeat = function() { return /** @type {number} */ (jspb.Message.getFieldWithDefault(this, 20, 0)); }; /** * @param {number} value * @return {!proto.pb.GameUser} returns this */ proto.pb.GameUser.prototype.setSeat = function(value) { return jspb.Message.setProto3IntField(this, 20, value); }; /** * optional int64 gold = 25; * @return {number} */ proto.pb.GameUser.prototype.getGold = function() { return /** @type {number} */ (jspb.Message.getFieldWithDefault(this, 25, 0)); }; /** * @param {number} value * @return {!proto.pb.GameUser} returns this */ proto.pb.GameUser.prototype.setGold = function(value) { return jspb.Message.setProto3IntField(this, 25, value); }; goog.object.extend(exports, proto.pb);