734 lines
29 KiB
JavaScript
734 lines
29 KiB
JavaScript
/*eslint-disable block-scoped-var, id-length, no-control-regex, no-magic-numbers, no-prototype-builtins, no-redeclare, no-shadow, no-var, sort-vars*/
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"use strict";
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var $protobuf = require("protobufjs/minimal");
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// Common aliases
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var $Reader = $protobuf.Reader, $Writer = $protobuf.Writer, $util = $protobuf.util;
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// Exported root namespace
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var $root = $protobuf.roots["default"] || ($protobuf.roots["default"] = {});
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$root.ChatUser = (function() {
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/**
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* Properties of a ChatUser.
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* @exports IChatUser
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* @interface IChatUser
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* @property {Long|null} [userId] ChatUser userId
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* @property {string|null} [nickname] ChatUser nickname
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* @property {string|null} [avatar] ChatUser avatar
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* @property {string|null} [avatarFrame] ChatUser avatarFrame
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* @property {string|null} [vipLevel] ChatUser vipLevel
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*/
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/**
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* Constructs a new ChatUser.
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* @exports ChatUser
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* @classdesc Represents a ChatUser.
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* @implements IChatUser
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* @constructor
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* @param {IChatUser=} [properties] Properties to set
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*/
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function ChatUser(properties) {
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if (properties)
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for (var keys = Object.keys(properties), i = 0; i < keys.length; ++i)
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if (properties[keys[i]] != null)
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this[keys[i]] = properties[keys[i]];
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}
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/**
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* ChatUser userId.
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* @member {Long} userId
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* @memberof ChatUser
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* @instance
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*/
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ChatUser.prototype.userId = $util.Long ? $util.Long.fromBits(0,0,false) : 0;
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/**
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* ChatUser nickname.
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* @member {string} nickname
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* @memberof ChatUser
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* @instance
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*/
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ChatUser.prototype.nickname = "";
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/**
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* ChatUser avatar.
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* @member {string} avatar
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* @memberof ChatUser
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* @instance
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*/
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ChatUser.prototype.avatar = "";
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/**
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* ChatUser avatarFrame.
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* @member {string} avatarFrame
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* @memberof ChatUser
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* @instance
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*/
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ChatUser.prototype.avatarFrame = "";
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/**
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* ChatUser vipLevel.
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* @member {string} vipLevel
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* @memberof ChatUser
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* @instance
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*/
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ChatUser.prototype.vipLevel = "";
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/**
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* Creates a new ChatUser instance using the specified properties.
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* @function create
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* @memberof ChatUser
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* @static
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* @param {IChatUser=} [properties] Properties to set
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* @returns {ChatUser} ChatUser instance
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*/
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ChatUser.create = function create(properties) {
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return new ChatUser(properties);
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};
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/**
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* Encodes the specified ChatUser message. Does not implicitly {@link ChatUser.verify|verify} messages.
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* @function encode
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* @memberof ChatUser
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* @static
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* @param {IChatUser} message ChatUser message or plain object to encode
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* @param {$protobuf.Writer} [writer] Writer to encode to
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* @returns {$protobuf.Writer} Writer
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*/
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ChatUser.encode = function encode(message, writer) {
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if (!writer)
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writer = $Writer.create();
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if (message.userId != null && Object.hasOwnProperty.call(message, "userId"))
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writer.uint32(/* id 1, wireType 0 =*/8).int64(message.userId);
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if (message.nickname != null && Object.hasOwnProperty.call(message, "nickname"))
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writer.uint32(/* id 2, wireType 2 =*/18).string(message.nickname);
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if (message.avatar != null && Object.hasOwnProperty.call(message, "avatar"))
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writer.uint32(/* id 3, wireType 2 =*/26).string(message.avatar);
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if (message.avatarFrame != null && Object.hasOwnProperty.call(message, "avatarFrame"))
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writer.uint32(/* id 4, wireType 2 =*/34).string(message.avatarFrame);
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if (message.vipLevel != null && Object.hasOwnProperty.call(message, "vipLevel"))
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writer.uint32(/* id 5, wireType 2 =*/42).string(message.vipLevel);
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return writer;
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};
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/**
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* Encodes the specified ChatUser message, length delimited. Does not implicitly {@link ChatUser.verify|verify} messages.
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* @function encodeDelimited
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* @memberof ChatUser
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* @static
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* @param {IChatUser} message ChatUser message or plain object to encode
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* @param {$protobuf.Writer} [writer] Writer to encode to
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* @returns {$protobuf.Writer} Writer
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*/
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ChatUser.encodeDelimited = function encodeDelimited(message, writer) {
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return this.encode(message, writer).ldelim();
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};
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/**
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* Decodes a ChatUser message from the specified reader or buffer.
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* @function decode
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* @memberof ChatUser
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* @static
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* @param {$protobuf.Reader|Uint8Array} reader Reader or buffer to decode from
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* @param {number} [length] Message length if known beforehand
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* @returns {ChatUser} ChatUser
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* @throws {Error} If the payload is not a reader or valid buffer
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* @throws {$protobuf.util.ProtocolError} If required fields are missing
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*/
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ChatUser.decode = function decode(reader, length, error) {
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if (!(reader instanceof $Reader))
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reader = $Reader.create(reader);
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var end = length === undefined ? reader.len : reader.pos + length, message = new $root.ChatUser();
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while (reader.pos < end) {
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var tag = reader.uint32();
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if (tag === error)
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break;
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switch (tag >>> 3) {
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case 1: {
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message.userId = reader.int64();
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break;
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}
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case 2: {
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message.nickname = reader.string();
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break;
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}
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case 3: {
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message.avatar = reader.string();
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break;
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}
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case 4: {
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message.avatarFrame = reader.string();
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break;
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}
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case 5: {
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message.vipLevel = reader.string();
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break;
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}
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default:
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reader.skipType(tag & 7);
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break;
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}
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}
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return message;
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};
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/**
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* Decodes a ChatUser message from the specified reader or buffer, length delimited.
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* @function decodeDelimited
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* @memberof ChatUser
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* @static
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* @param {$protobuf.Reader|Uint8Array} reader Reader or buffer to decode from
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* @returns {ChatUser} ChatUser
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* @throws {Error} If the payload is not a reader or valid buffer
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* @throws {$protobuf.util.ProtocolError} If required fields are missing
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*/
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ChatUser.decodeDelimited = function decodeDelimited(reader) {
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if (!(reader instanceof $Reader))
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reader = new $Reader(reader);
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return this.decode(reader, reader.uint32());
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};
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/**
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* Verifies a ChatUser message.
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* @function verify
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* @memberof ChatUser
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* @static
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* @param {Object.<string,*>} message Plain object to verify
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* @returns {string|null} `null` if valid, otherwise the reason why it is not
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*/
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ChatUser.verify = function verify(message) {
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if (typeof message !== "object" || message === null)
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return "object expected";
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if (message.userId != null && message.hasOwnProperty("userId"))
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if (!$util.isInteger(message.userId) && !(message.userId && $util.isInteger(message.userId.low) && $util.isInteger(message.userId.high)))
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return "userId: integer|Long expected";
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if (message.nickname != null && message.hasOwnProperty("nickname"))
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if (!$util.isString(message.nickname))
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return "nickname: string expected";
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if (message.avatar != null && message.hasOwnProperty("avatar"))
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if (!$util.isString(message.avatar))
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return "avatar: string expected";
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if (message.avatarFrame != null && message.hasOwnProperty("avatarFrame"))
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if (!$util.isString(message.avatarFrame))
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return "avatarFrame: string expected";
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if (message.vipLevel != null && message.hasOwnProperty("vipLevel"))
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if (!$util.isString(message.vipLevel))
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return "vipLevel: string expected";
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return null;
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};
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/**
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* Creates a ChatUser message from a plain object. Also converts values to their respective internal types.
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* @function fromObject
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* @memberof ChatUser
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* @static
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* @param {Object.<string,*>} object Plain object
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* @returns {ChatUser} ChatUser
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*/
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ChatUser.fromObject = function fromObject(object) {
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if (object instanceof $root.ChatUser)
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return object;
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var message = new $root.ChatUser();
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if (object.userId != null)
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if ($util.Long)
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(message.userId = $util.Long.fromValue(object.userId)).unsigned = false;
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else if (typeof object.userId === "string")
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message.userId = parseInt(object.userId, 10);
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else if (typeof object.userId === "number")
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message.userId = object.userId;
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else if (typeof object.userId === "object")
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message.userId = new $util.LongBits(object.userId.low >>> 0, object.userId.high >>> 0).toNumber();
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if (object.nickname != null)
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message.nickname = String(object.nickname);
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if (object.avatar != null)
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message.avatar = String(object.avatar);
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if (object.avatarFrame != null)
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message.avatarFrame = String(object.avatarFrame);
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if (object.vipLevel != null)
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message.vipLevel = String(object.vipLevel);
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return message;
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};
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/**
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* Creates a plain object from a ChatUser message. Also converts values to other types if specified.
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* @function toObject
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* @memberof ChatUser
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* @static
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* @param {ChatUser} message ChatUser
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* @param {$protobuf.IConversionOptions} [options] Conversion options
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* @returns {Object.<string,*>} Plain object
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*/
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ChatUser.toObject = function toObject(message, options) {
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if (!options)
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options = {};
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var object = {};
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if (options.defaults) {
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if ($util.Long) {
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var long = new $util.Long(0, 0, false);
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object.userId = options.longs === String ? long.toString() : options.longs === Number ? long.toNumber() : long;
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} else
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object.userId = options.longs === String ? "0" : 0;
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object.nickname = "";
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object.avatar = "";
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object.avatarFrame = "";
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object.vipLevel = "";
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}
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if (message.userId != null && message.hasOwnProperty("userId"))
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if (typeof message.userId === "number")
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object.userId = options.longs === String ? String(message.userId) : message.userId;
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else
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object.userId = options.longs === String ? $util.Long.prototype.toString.call(message.userId) : options.longs === Number ? new $util.LongBits(message.userId.low >>> 0, message.userId.high >>> 0).toNumber() : message.userId;
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if (message.nickname != null && message.hasOwnProperty("nickname"))
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object.nickname = message.nickname;
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if (message.avatar != null && message.hasOwnProperty("avatar"))
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object.avatar = message.avatar;
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if (message.avatarFrame != null && message.hasOwnProperty("avatarFrame"))
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object.avatarFrame = message.avatarFrame;
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if (message.vipLevel != null && message.hasOwnProperty("vipLevel"))
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object.vipLevel = message.vipLevel;
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return object;
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};
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/**
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* Converts this ChatUser to JSON.
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* @function toJSON
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* @memberof ChatUser
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* @instance
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* @returns {Object.<string,*>} JSON object
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*/
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ChatUser.prototype.toJSON = function toJSON() {
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return this.constructor.toObject(this, $protobuf.util.toJSONOptions);
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};
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/**
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* Gets the default type url for ChatUser
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* @function getTypeUrl
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* @memberof ChatUser
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* @static
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* @param {string} [typeUrlPrefix] your custom typeUrlPrefix(default "type.googleapis.com")
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* @returns {string} The default type url
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*/
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ChatUser.getTypeUrl = function getTypeUrl(typeUrlPrefix) {
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if (typeUrlPrefix === undefined) {
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typeUrlPrefix = "type.googleapis.com";
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}
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return typeUrlPrefix + "/ChatUser";
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};
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return ChatUser;
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})();
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$root.GameUser = (function() {
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/**
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* Properties of a GameUser.
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* @exports IGameUser
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* @interface IGameUser
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* @property {Long|null} [userId] GameUser userId
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* @property {string|null} [nickname] GameUser nickname
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* @property {string|null} [avatar] GameUser avatar
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* @property {string|null} [avatarFrame] GameUser avatarFrame
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* @property {number|null} [vipLevel] GameUser vipLevel
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* @property {number|null} [vipExp] GameUser vipExp
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* @property {Long|null} [seat] GameUser seat
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* @property {Long|null} [gold] GameUser gold
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*/
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/**
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* Constructs a new GameUser.
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* @exports GameUser
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* @classdesc Represents a GameUser.
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* @implements IGameUser
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* @constructor
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* @param {IGameUser=} [properties] Properties to set
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*/
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function GameUser(properties) {
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if (properties)
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for (var keys = Object.keys(properties), i = 0; i < keys.length; ++i)
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if (properties[keys[i]] != null)
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this[keys[i]] = properties[keys[i]];
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}
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/**
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* GameUser userId.
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* @member {Long} userId
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* @memberof GameUser
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* @instance
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*/
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GameUser.prototype.userId = $util.Long ? $util.Long.fromBits(0,0,false) : 0;
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/**
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* GameUser nickname.
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* @member {string} nickname
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* @memberof GameUser
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* @instance
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*/
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GameUser.prototype.nickname = "";
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/**
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* GameUser avatar.
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* @member {string} avatar
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* @memberof GameUser
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* @instance
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*/
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GameUser.prototype.avatar = "";
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/**
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* GameUser avatarFrame.
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* @member {string} avatarFrame
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* @memberof GameUser
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* @instance
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*/
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GameUser.prototype.avatarFrame = "";
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/**
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* GameUser vipLevel.
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* @member {number} vipLevel
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* @memberof GameUser
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* @instance
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*/
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GameUser.prototype.vipLevel = 0;
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/**
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* GameUser vipExp.
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* @member {number} vipExp
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* @memberof GameUser
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* @instance
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*/
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GameUser.prototype.vipExp = 0;
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/**
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* GameUser seat.
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* @member {Long} seat
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* @memberof GameUser
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* @instance
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*/
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GameUser.prototype.seat = $util.Long ? $util.Long.fromBits(0,0,false) : 0;
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/**
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* GameUser gold.
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* @member {Long} gold
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* @memberof GameUser
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* @instance
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*/
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GameUser.prototype.gold = $util.Long ? $util.Long.fromBits(0,0,false) : 0;
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|
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/**
|
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* Creates a new GameUser instance using the specified properties.
|
|
* @function create
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* @memberof GameUser
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|
* @static
|
|
* @param {IGameUser=} [properties] Properties to set
|
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* @returns {GameUser} GameUser instance
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|
*/
|
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GameUser.create = function create(properties) {
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return new GameUser(properties);
|
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};
|
|
|
|
/**
|
|
* Encodes the specified GameUser message. Does not implicitly {@link GameUser.verify|verify} messages.
|
|
* @function encode
|
|
* @memberof GameUser
|
|
* @static
|
|
* @param {IGameUser} message GameUser message or plain object to encode
|
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* @param {$protobuf.Writer} [writer] Writer to encode to
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* @returns {$protobuf.Writer} Writer
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*/
|
|
GameUser.encode = function encode(message, writer) {
|
|
if (!writer)
|
|
writer = $Writer.create();
|
|
if (message.userId != null && Object.hasOwnProperty.call(message, "userId"))
|
|
writer.uint32(/* id 1, wireType 0 =*/8).int64(message.userId);
|
|
if (message.nickname != null && Object.hasOwnProperty.call(message, "nickname"))
|
|
writer.uint32(/* id 2, wireType 2 =*/18).string(message.nickname);
|
|
if (message.avatar != null && Object.hasOwnProperty.call(message, "avatar"))
|
|
writer.uint32(/* id 3, wireType 2 =*/26).string(message.avatar);
|
|
if (message.avatarFrame != null && Object.hasOwnProperty.call(message, "avatarFrame"))
|
|
writer.uint32(/* id 4, wireType 2 =*/34).string(message.avatarFrame);
|
|
if (message.vipLevel != null && Object.hasOwnProperty.call(message, "vipLevel"))
|
|
writer.uint32(/* id 5, wireType 0 =*/40).int32(message.vipLevel);
|
|
if (message.vipExp != null && Object.hasOwnProperty.call(message, "vipExp"))
|
|
writer.uint32(/* id 6, wireType 0 =*/48).int32(message.vipExp);
|
|
if (message.seat != null && Object.hasOwnProperty.call(message, "seat"))
|
|
writer.uint32(/* id 20, wireType 0 =*/160).int64(message.seat);
|
|
if (message.gold != null && Object.hasOwnProperty.call(message, "gold"))
|
|
writer.uint32(/* id 25, wireType 0 =*/200).int64(message.gold);
|
|
return writer;
|
|
};
|
|
|
|
/**
|
|
* Encodes the specified GameUser message, length delimited. Does not implicitly {@link GameUser.verify|verify} messages.
|
|
* @function encodeDelimited
|
|
* @memberof GameUser
|
|
* @static
|
|
* @param {IGameUser} message GameUser message or plain object to encode
|
|
* @param {$protobuf.Writer} [writer] Writer to encode to
|
|
* @returns {$protobuf.Writer} Writer
|
|
*/
|
|
GameUser.encodeDelimited = function encodeDelimited(message, writer) {
|
|
return this.encode(message, writer).ldelim();
|
|
};
|
|
|
|
/**
|
|
* Decodes a GameUser message from the specified reader or buffer.
|
|
* @function decode
|
|
* @memberof GameUser
|
|
* @static
|
|
* @param {$protobuf.Reader|Uint8Array} reader Reader or buffer to decode from
|
|
* @param {number} [length] Message length if known beforehand
|
|
* @returns {GameUser} GameUser
|
|
* @throws {Error} If the payload is not a reader or valid buffer
|
|
* @throws {$protobuf.util.ProtocolError} If required fields are missing
|
|
*/
|
|
GameUser.decode = function decode(reader, length, error) {
|
|
if (!(reader instanceof $Reader))
|
|
reader = $Reader.create(reader);
|
|
var end = length === undefined ? reader.len : reader.pos + length, message = new $root.GameUser();
|
|
while (reader.pos < end) {
|
|
var tag = reader.uint32();
|
|
if (tag === error)
|
|
break;
|
|
switch (tag >>> 3) {
|
|
case 1: {
|
|
message.userId = reader.int64();
|
|
break;
|
|
}
|
|
case 2: {
|
|
message.nickname = reader.string();
|
|
break;
|
|
}
|
|
case 3: {
|
|
message.avatar = reader.string();
|
|
break;
|
|
}
|
|
case 4: {
|
|
message.avatarFrame = reader.string();
|
|
break;
|
|
}
|
|
case 5: {
|
|
message.vipLevel = reader.int32();
|
|
break;
|
|
}
|
|
case 6: {
|
|
message.vipExp = reader.int32();
|
|
break;
|
|
}
|
|
case 20: {
|
|
message.seat = reader.int64();
|
|
break;
|
|
}
|
|
case 25: {
|
|
message.gold = reader.int64();
|
|
break;
|
|
}
|
|
default:
|
|
reader.skipType(tag & 7);
|
|
break;
|
|
}
|
|
}
|
|
return message;
|
|
};
|
|
|
|
/**
|
|
* Decodes a GameUser message from the specified reader or buffer, length delimited.
|
|
* @function decodeDelimited
|
|
* @memberof GameUser
|
|
* @static
|
|
* @param {$protobuf.Reader|Uint8Array} reader Reader or buffer to decode from
|
|
* @returns {GameUser} GameUser
|
|
* @throws {Error} If the payload is not a reader or valid buffer
|
|
* @throws {$protobuf.util.ProtocolError} If required fields are missing
|
|
*/
|
|
GameUser.decodeDelimited = function decodeDelimited(reader) {
|
|
if (!(reader instanceof $Reader))
|
|
reader = new $Reader(reader);
|
|
return this.decode(reader, reader.uint32());
|
|
};
|
|
|
|
/**
|
|
* Verifies a GameUser message.
|
|
* @function verify
|
|
* @memberof GameUser
|
|
* @static
|
|
* @param {Object.<string,*>} message Plain object to verify
|
|
* @returns {string|null} `null` if valid, otherwise the reason why it is not
|
|
*/
|
|
GameUser.verify = function verify(message) {
|
|
if (typeof message !== "object" || message === null)
|
|
return "object expected";
|
|
if (message.userId != null && message.hasOwnProperty("userId"))
|
|
if (!$util.isInteger(message.userId) && !(message.userId && $util.isInteger(message.userId.low) && $util.isInteger(message.userId.high)))
|
|
return "userId: integer|Long expected";
|
|
if (message.nickname != null && message.hasOwnProperty("nickname"))
|
|
if (!$util.isString(message.nickname))
|
|
return "nickname: string expected";
|
|
if (message.avatar != null && message.hasOwnProperty("avatar"))
|
|
if (!$util.isString(message.avatar))
|
|
return "avatar: string expected";
|
|
if (message.avatarFrame != null && message.hasOwnProperty("avatarFrame"))
|
|
if (!$util.isString(message.avatarFrame))
|
|
return "avatarFrame: string expected";
|
|
if (message.vipLevel != null && message.hasOwnProperty("vipLevel"))
|
|
if (!$util.isInteger(message.vipLevel))
|
|
return "vipLevel: integer expected";
|
|
if (message.vipExp != null && message.hasOwnProperty("vipExp"))
|
|
if (!$util.isInteger(message.vipExp))
|
|
return "vipExp: integer expected";
|
|
if (message.seat != null && message.hasOwnProperty("seat"))
|
|
if (!$util.isInteger(message.seat) && !(message.seat && $util.isInteger(message.seat.low) && $util.isInteger(message.seat.high)))
|
|
return "seat: integer|Long expected";
|
|
if (message.gold != null && message.hasOwnProperty("gold"))
|
|
if (!$util.isInteger(message.gold) && !(message.gold && $util.isInteger(message.gold.low) && $util.isInteger(message.gold.high)))
|
|
return "gold: integer|Long expected";
|
|
return null;
|
|
};
|
|
|
|
/**
|
|
* Creates a GameUser message from a plain object. Also converts values to their respective internal types.
|
|
* @function fromObject
|
|
* @memberof GameUser
|
|
* @static
|
|
* @param {Object.<string,*>} object Plain object
|
|
* @returns {GameUser} GameUser
|
|
*/
|
|
GameUser.fromObject = function fromObject(object) {
|
|
if (object instanceof $root.GameUser)
|
|
return object;
|
|
var message = new $root.GameUser();
|
|
if (object.userId != null)
|
|
if ($util.Long)
|
|
(message.userId = $util.Long.fromValue(object.userId)).unsigned = false;
|
|
else if (typeof object.userId === "string")
|
|
message.userId = parseInt(object.userId, 10);
|
|
else if (typeof object.userId === "number")
|
|
message.userId = object.userId;
|
|
else if (typeof object.userId === "object")
|
|
message.userId = new $util.LongBits(object.userId.low >>> 0, object.userId.high >>> 0).toNumber();
|
|
if (object.nickname != null)
|
|
message.nickname = String(object.nickname);
|
|
if (object.avatar != null)
|
|
message.avatar = String(object.avatar);
|
|
if (object.avatarFrame != null)
|
|
message.avatarFrame = String(object.avatarFrame);
|
|
if (object.vipLevel != null)
|
|
message.vipLevel = object.vipLevel | 0;
|
|
if (object.vipExp != null)
|
|
message.vipExp = object.vipExp | 0;
|
|
if (object.seat != null)
|
|
if ($util.Long)
|
|
(message.seat = $util.Long.fromValue(object.seat)).unsigned = false;
|
|
else if (typeof object.seat === "string")
|
|
message.seat = parseInt(object.seat, 10);
|
|
else if (typeof object.seat === "number")
|
|
message.seat = object.seat;
|
|
else if (typeof object.seat === "object")
|
|
message.seat = new $util.LongBits(object.seat.low >>> 0, object.seat.high >>> 0).toNumber();
|
|
if (object.gold != null)
|
|
if ($util.Long)
|
|
(message.gold = $util.Long.fromValue(object.gold)).unsigned = false;
|
|
else if (typeof object.gold === "string")
|
|
message.gold = parseInt(object.gold, 10);
|
|
else if (typeof object.gold === "number")
|
|
message.gold = object.gold;
|
|
else if (typeof object.gold === "object")
|
|
message.gold = new $util.LongBits(object.gold.low >>> 0, object.gold.high >>> 0).toNumber();
|
|
return message;
|
|
};
|
|
|
|
/**
|
|
* Creates a plain object from a GameUser message. Also converts values to other types if specified.
|
|
* @function toObject
|
|
* @memberof GameUser
|
|
* @static
|
|
* @param {GameUser} message GameUser
|
|
* @param {$protobuf.IConversionOptions} [options] Conversion options
|
|
* @returns {Object.<string,*>} Plain object
|
|
*/
|
|
GameUser.toObject = function toObject(message, options) {
|
|
if (!options)
|
|
options = {};
|
|
var object = {};
|
|
if (options.defaults) {
|
|
if ($util.Long) {
|
|
var long = new $util.Long(0, 0, false);
|
|
object.userId = options.longs === String ? long.toString() : options.longs === Number ? long.toNumber() : long;
|
|
} else
|
|
object.userId = options.longs === String ? "0" : 0;
|
|
object.nickname = "";
|
|
object.avatar = "";
|
|
object.avatarFrame = "";
|
|
object.vipLevel = 0;
|
|
object.vipExp = 0;
|
|
if ($util.Long) {
|
|
var long = new $util.Long(0, 0, false);
|
|
object.seat = options.longs === String ? long.toString() : options.longs === Number ? long.toNumber() : long;
|
|
} else
|
|
object.seat = options.longs === String ? "0" : 0;
|
|
if ($util.Long) {
|
|
var long = new $util.Long(0, 0, false);
|
|
object.gold = options.longs === String ? long.toString() : options.longs === Number ? long.toNumber() : long;
|
|
} else
|
|
object.gold = options.longs === String ? "0" : 0;
|
|
}
|
|
if (message.userId != null && message.hasOwnProperty("userId"))
|
|
if (typeof message.userId === "number")
|
|
object.userId = options.longs === String ? String(message.userId) : message.userId;
|
|
else
|
|
object.userId = options.longs === String ? $util.Long.prototype.toString.call(message.userId) : options.longs === Number ? new $util.LongBits(message.userId.low >>> 0, message.userId.high >>> 0).toNumber() : message.userId;
|
|
if (message.nickname != null && message.hasOwnProperty("nickname"))
|
|
object.nickname = message.nickname;
|
|
if (message.avatar != null && message.hasOwnProperty("avatar"))
|
|
object.avatar = message.avatar;
|
|
if (message.avatarFrame != null && message.hasOwnProperty("avatarFrame"))
|
|
object.avatarFrame = message.avatarFrame;
|
|
if (message.vipLevel != null && message.hasOwnProperty("vipLevel"))
|
|
object.vipLevel = message.vipLevel;
|
|
if (message.vipExp != null && message.hasOwnProperty("vipExp"))
|
|
object.vipExp = message.vipExp;
|
|
if (message.seat != null && message.hasOwnProperty("seat"))
|
|
if (typeof message.seat === "number")
|
|
object.seat = options.longs === String ? String(message.seat) : message.seat;
|
|
else
|
|
object.seat = options.longs === String ? $util.Long.prototype.toString.call(message.seat) : options.longs === Number ? new $util.LongBits(message.seat.low >>> 0, message.seat.high >>> 0).toNumber() : message.seat;
|
|
if (message.gold != null && message.hasOwnProperty("gold"))
|
|
if (typeof message.gold === "number")
|
|
object.gold = options.longs === String ? String(message.gold) : message.gold;
|
|
else
|
|
object.gold = options.longs === String ? $util.Long.prototype.toString.call(message.gold) : options.longs === Number ? new $util.LongBits(message.gold.low >>> 0, message.gold.high >>> 0).toNumber() : message.gold;
|
|
return object;
|
|
};
|
|
|
|
/**
|
|
* Converts this GameUser to JSON.
|
|
* @function toJSON
|
|
* @memberof GameUser
|
|
* @instance
|
|
* @returns {Object.<string,*>} JSON object
|
|
*/
|
|
GameUser.prototype.toJSON = function toJSON() {
|
|
return this.constructor.toObject(this, $protobuf.util.toJSONOptions);
|
|
};
|
|
|
|
/**
|
|
* Gets the default type url for GameUser
|
|
* @function getTypeUrl
|
|
* @memberof GameUser
|
|
* @static
|
|
* @param {string} [typeUrlPrefix] your custom typeUrlPrefix(default "type.googleapis.com")
|
|
* @returns {string} The default type url
|
|
*/
|
|
GameUser.getTypeUrl = function getTypeUrl(typeUrlPrefix) {
|
|
if (typeUrlPrefix === undefined) {
|
|
typeUrlPrefix = "type.googleapis.com";
|
|
}
|
|
return typeUrlPrefix + "/GameUser";
|
|
};
|
|
|
|
return GameUser;
|
|
})();
|
|
|
|
module.exports = $root;
|