samba/server/cacheta/room/matchRoom.go

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2025-06-04 09:51:39 +08:00
package room
//
//import (
// . "samba/server/game/player"
// "samba/stub"
// "time"
//)
//
//type MatchPlayer struct {
// *Player
// Weight int // 玩家权重,用于座位排序
//}
//
//type MatchRoom struct {
// id int
// cnf *stub.Room
// player []*MatchPlayer
// tm time.Time
// playerWeight int // 玩家初始权重
// robotWeight int // 机器人初始权重
//}
//
//func NewMatchRoom(no int, cnf *stub.Room) *MatchRoom {
// return &MatchRoom{id: no, cnf: cnf, player: nil, tm: time.Now(), playerWeight: 100, robotWeight: 1000}
//}
//
//func (m *MatchRoom) Cnf() *stub.Room {
// return m.cnf
//}
//
//func (m *MatchRoom) Type() int {
// return m.cnf.Id
//}
//
//func (m *MatchRoom) Id() int {
// return m.id
//}
//
//func (m *MatchRoom) RealPlayers() []*MatchPlayer {
// var players []*MatchPlayer
// for _, player := range m.player {
// if !player.IsRobot() {
// players = append(players, player)
// }
// }
// return players
//}
//
//func (m *MatchRoom) Players() []*MatchPlayer {
// return m.player
//}
//
//func (m *MatchRoom) AddPlayer(user *Player) []*MatchPlayer {
// m.player = append(m.player, &MatchPlayer{Player: user})
// return m.player
//}
//
//func (m *MatchRoom) RemovePlayer(uid int64) []*MatchPlayer {
// for i, p := range m.player {
// if p.UID == uid {
// m.player = append(m.player[:i], m.player[i+1:]...)
// break
// }
// }
// return m.player
//}
//
//func (m *MatchRoom) Is2V2() bool {
// return m.cnf.MinPlayers == 4
//}