package room import ( "fmt" "samba/server/cacheta/poker" ) type GameStep int const ( GsWaitGame GameStep = -1 // 等待玩家进入 GsReadyGame GameStep = 0 // 游戏准备状态 GsDealPoker GameStep = 1 // 发牌 GsPlayerAct GameStep = 3 // 玩家行动 GsCutLine GameStep = 4 // 插队 GsGameSettle GameStep = 5 // 小局或大局结算 ) func (t GameStep) String() string { switch t { case GsWaitGame: return "等待" case GsReadyGame: return "准备" case GsDealPoker: return "发牌" case GsPlayerAct: return "行动" case GsCutLine: return "插队" case GsGameSettle: return "结算" default: return fmt.Sprintf("(%d)", int(t)) } } const ( PlayerPokersNum = 9 ) // 暗号表情 type Emote int const ( EA Emote = 4200 // A E2 Emote = 4201 // 2 E3 Emote = 4202 // 3 ESpade Emote = 4205 // 黑 EHeart Emote = 4204 // 红 EClub Emote = 4203 // 梅 EDiamond Emote = 4206 // 方 EBigger Emote = 4207 // 大牌 ESmaller Emote = 4208 // 小牌 ) // 暗号表情 func (e Emote) IsSecret() bool { switch e { case EA, E2, E3, ESpade, EHeart, EClub, EDiamond, EBigger, ESmaller: return true default: return false } } func (e Emote) String() string { switch e { case EA: return "A" case E2: return "2" case E3: return "3" case ESpade: return poker.Spade.String() case EHeart: return poker.Heart.String() case EClub: return poker.Club.String() case EDiamond: return poker.Diamond.String() case EBigger: return "bigger" case ESmaller: return "smaller" default: return fmt.Sprintf("(%v)", int(e)) } }