package room // //import ( // . "samba/server/game/player" // "samba/stub" // "time" //) // //type MatchPlayer struct { // *Player // Weight int // 玩家权重,用于座位排序 //} // //type MatchRoom struct { // id int // cnf *stub.Room // player []*MatchPlayer // tm time.Time // playerWeight int // 玩家初始权重 // robotWeight int // 机器人初始权重 //} // //func NewMatchRoom(no int, cnf *stub.Room) *MatchRoom { // return &MatchRoom{id: no, cnf: cnf, player: nil, tm: time.Now(), playerWeight: 100, robotWeight: 1000} //} // //func (m *MatchRoom) Cnf() *stub.Room { // return m.cnf //} // //func (m *MatchRoom) Type() int { // return m.cnf.Id //} // //func (m *MatchRoom) Id() int { // return m.id //} // //func (m *MatchRoom) RealPlayers() []*MatchPlayer { // var players []*MatchPlayer // for _, player := range m.player { // if !player.IsRobot() { // players = append(players, player) // } // } // return players //} // //func (m *MatchRoom) Players() []*MatchPlayer { // return m.player //} // //func (m *MatchRoom) AddPlayer(user *Player) []*MatchPlayer { // m.player = append(m.player, &MatchPlayer{Player: user}) // return m.player //} // //func (m *MatchRoom) RemovePlayer(uid int64) []*MatchPlayer { // for i, p := range m.player { // if p.UID == uid { // m.player = append(m.player[:i], m.player[i+1:]...) // break // } // } // return m.player //} // //func (m *MatchRoom) Is2V2() bool { // return m.cnf.MinPlayers == 4 //}