package baseroom import ( "samba/server/game/player" "samba/util/state" "time" ) type IRoom interface { Id() int ClubId() int Type() int // 房间配置id PlayType() int Status() state.RoomStatus SeatPlayerNum() int HasEmptySeat() bool HasPlayer(uid int64) bool IsPlayerCurrentRoom(int64) bool SetCurrentRoom(int64, bool) OnMessage(msgId string, msg map[string]interface{}) ReleaseRoom() } type ISeat interface { No() int Empty() bool Player() *player.Player SetPlayer(*player.Player) FakeLeave() bool SetFakeLeave(leave bool) SetCurrentRoom(bool) IsPlayerCurrentRoom() bool SeatedTime() time.Time } type ITimerHandler interface { OnTimer(timerType TimerType, args ...interface{}) } type ISender interface { SendMsg(user *player.Player, msgId string, msg interface{}) } //type ISendMsgToGate interface { // SendMsgToGate(uid int64, msgId string, msg interface{}) // SendMsgToOther(srvName, routingKey string, uid int64, msgId string, msg interface{}) //}