package stub type ClubRobotConfig struct { Id int `json:"id"` // 配置ID RoomBlind int `json:"b"` // 对应房间底注 RoomPlayType int `json:"p"` // 对应房间玩法ID RobotNum int `json:"robotnum"` // 机器人数量上限,0关闭机器人 RobotEvaluation int `json:"bot_rate"` // 概率型机器人权重 RobotAplomb int `json:"bot_steady"` // 稳健型机器人权重 RobotRadical int `json:"bot_radical"` // 激进型机器人权重 RobotNormal int `json:"bot_normal"` // 普通型机器人权重 RobotRotten int `json:"bot_low"` // 摆烂型机器人权重 RobotMinScore int64 `json:"bot_min_score"` // 机器人积分下限 RobotMaxScore int64 `json:"bot_max_score"` // 机器人积分上限 } var ClubRobotConfigs = map[int64]*ClubRobotConfig{} func (c *ClubRobotConfig) RobotTempers() (rt map[RobotTemper]int, sumWeight int) { rt = map[RobotTemper]int{} rt[RteEvaluation] = c.RobotEvaluation rt[RteAplomb] = c.RobotAplomb rt[RteRadical] = c.RobotRadical rt[RteNormal] = c.RobotNormal rt[RteRotten] = c.RobotRotten sumWeight = c.RobotEvaluation + c.RobotAplomb + c.RobotRadical + c.RobotNormal + c.RobotRotten return } func FindClubRobotConfig(blind int64, playType int) *ClubRobotConfig { for _, conf := range ClubRobotConfigs { if int64(conf.RoomBlind) == blind && conf.RoomPlayType == playType { return conf } } return &ClubRobotConfig{} }