256 lines
6.2 KiB
Go
256 lines
6.2 KiB
Go
package room
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import (
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"fmt"
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"math/rand"
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"samba/pkg/log"
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"samba/proto"
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. "samba/server/game/baseroom"
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. "samba/server/game/player"
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. "samba/server/truco/service"
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"samba/stub"
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"samba/util/model"
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"samba/util/util"
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"sort"
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"time"
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)
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var matchNo = 100000
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var GMatchQueue = &MatchQueue{
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queues: make(map[int]*RoomTypeQueue),
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}
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var GMatchClubQueue = &MatchQueue{
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queues: make(map[int]*RoomTypeQueue),
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clubId: 10000,
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}
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// RoomTypeQueue 玩法房间队列
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type RoomTypeQueue struct {
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rooms map[int]*MatchRoom // [roomId]*MatchRoom
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}
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type MatchQueue struct {
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queues map[int]*RoomTypeQueue // [roomType]*MatchRoom
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clubId int
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}
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func (m *MatchQueue) FindRoom(roomId, roomType int) *MatchRoom {
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if queues, ok := m.queues[roomType]; ok {
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if matchRoom, ok := queues.rooms[roomId]; ok {
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return matchRoom
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}
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}
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return nil
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}
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func (m *MatchQueue) FindRoomByPlayer(userId int64) *MatchRoom {
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for _, playTypeQueue := range m.queues {
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for _, room := range playTypeQueue.rooms {
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if m.checkPlayerInRoom(userId, room) {
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return room
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}
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}
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}
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return nil
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}
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func (m *MatchQueue) AddRoom(room *MatchRoom) {
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roomTypeQueue, ok := m.queues[room.Type()]
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if !ok {
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roomTypeQueue = &RoomTypeQueue{
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rooms: make(map[int]*MatchRoom),
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}
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m.queues[room.Type()] = roomTypeQueue
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}
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m.queues[room.Type()].rooms[room.Id()] = room
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}
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func (m *MatchQueue) RemoveRoom(roomId, roomType int) {
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if queues, ok := m.queues[roomType]; ok {
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delete(queues.rooms, roomId)
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}
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}
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func (m *MatchQueue) checkPlayerInRoom(uid int64, room *MatchRoom) bool {
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for _, p := range room.player {
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if p.UID == uid {
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return true
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}
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}
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return false
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}
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// 检查金币是否符合要求
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func (m *MatchQueue) checkCoin(user *Player, roomCnf *stub.Room, clubId int) proto.ErrorCode {
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var coins, takeCoins int64
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var err, err1 error
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op := model.NewUserResourceOp()
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if clubId == 0 {
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coins, err = op.Get(user.UID, model.ResCoins)
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takeCoins, err1 = op.GetTakeCoin(user.UID)
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} else {
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//coins, err = op.Load(user.UID, model.ResClubUserScore, clubId)
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//takeCoins, err1 = op.GetClubTakeCoin(user.UID)
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}
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if err1 != nil || err != nil {
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return proto.Internal
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}
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if coins-takeCoins < roomCnf.MinCoin {
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return proto.NotEnough
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}
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if coins-takeCoins > roomCnf.MaxCoin {
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return proto.RoomCoinLimit
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}
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return proto.Ok
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}
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func (m *MatchQueue) checkEnterRoom(user *Player, _ int, room *MatchRoom) proto.ErrorCode {
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if m.checkPlayerInRoom(user.UID, room) {
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return proto.InRoom
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}
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if len(room.Players()) >= room.cnf.MinPlayers {
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return proto.RoomFull
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}
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return proto.Ok
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}
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func (m *MatchQueue) makeRoomId(roomType int) int {
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_ = roomType
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matchNo++
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return matchNo
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}
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func (m *MatchQueue) CreateRoom(roomType int) (*MatchRoom, proto.ErrorCode) {
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m.makeRoomId(roomType)
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roomCnf, code := stub.FindRoomCnf(roomType)
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if code != proto.Ok {
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log.Error(fmt.Sprintf("room type %d not found", roomType))
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return nil, proto.Internal
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}
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return NewMatchRoom(matchNo, roomCnf), proto.Ok
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}
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func (m *MatchQueue) EnterMatchQueue(user *Player, roomType, clubId int) proto.ErrorCode {
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roomCnf, code := stub.FindRoomCnf(roomType)
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if code != proto.Ok {
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return code
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}
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playTypeQueue, ok := m.queues[roomType]
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if !ok {
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playTypeQueue = &RoomTypeQueue{
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rooms: make(map[int]*MatchRoom),
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}
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m.queues[roomType] = playTypeQueue
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}
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if RoomMgr.FindPlayerCurrentRoom(user.UID) != nil {
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return proto.InRoom
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}
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if code = m.checkCoin(user, roomCnf, clubId); code != proto.Ok {
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return code
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}
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sum, err := user.GetPlayCount(stub.Truco)
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if err != nil {
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log.Error("get play count error")
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}
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if err == nil && sum <= stub.PlayerNoviceThreshold {
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// 新手玩家
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room, code := m.CreateRoom(roomType)
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if code == proto.Ok {
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log.Debug(fmt.Sprintf("user %d 新手玩家,只匹配机器人", user.UID))
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// 只匹配机器人
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room.SetOnlyMatchRobot()
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room.AddPlayer(user)
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playTypeQueue.rooms[room.Id()] = room
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}
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return code
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}
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var room *MatchRoom
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for _, rm := range playTypeQueue.rooms {
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if rm.OnlyMatchRobot() {
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continue
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}
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code = m.checkEnterRoom(user, roomType, rm)
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if code == proto.Ok {
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room = rm
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break
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} else if code == proto.RoomFull {
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continue
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} else {
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return code
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}
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}
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if room == nil {
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room, code = m.CreateRoom(roomType)
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if code == proto.Ok {
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playTypeQueue.rooms[room.Id()] = room
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}
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}
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if room != nil {
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log.Debug(fmt.Sprintf("user:%v enter matching queue.room type:%v id:%v", user.UID, roomType, room.Id()))
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room.AddPlayer(user)
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}
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return code
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}
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// P为真人,R为机器人,调整玩家位置,形成(P R R R R R) (P P R R R R)(P P P R R R)
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func (m *MatchQueue) adjustSeat(matchRoom *MatchRoom) {
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rand.Shuffle(len(matchRoom.player), func(i, j int) {
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matchRoom.player[i], matchRoom.player[j] = matchRoom.player[j], matchRoom.player[i]
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})
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for _, p := range matchRoom.player {
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if p.IsRobot() {
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p.Weight = matchRoom.robotWeight
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matchRoom.robotWeight += 1
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} else {
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p.Weight = matchRoom.playerWeight
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matchRoom.playerWeight += 1
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}
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}
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sort.Slice(matchRoom.player, func(i, j int) bool {
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return matchRoom.player[i].Weight < matchRoom.player[j].Weight
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})
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}
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func (m *MatchQueue) Matching() {
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for _, playTypeQueue := range m.queues {
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if len(playTypeQueue.rooms) == 0 {
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continue
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}
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for _, room := range playTypeQueue.rooms {
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if time.Now().Unix()-room.tm.Unix() >= 2 {
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robotNum := 0
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for _, p := range room.player {
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robotNum += util.Tie(p.IsRobot(), 1, 0)
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}
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if len(room.player) < room.cnf.MinPlayers && robotNum < room.cnf.RobotNum {
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if rand.Int()%100 > 30 {
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continue
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}
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if user := RobotMgr.Pop(room.cnf); user != nil {
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_ = room.AddPlayer(user)
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} else {
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log.Warn(fmt.Sprintf("has not robot"))
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}
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}
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if len(room.player) == room.cnf.MinPlayers {
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ir, code := RoomMgr.CreateRoom(room.Type(), 0, NewTrucoRoom)
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if code == proto.Ok {
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trucoRoom := ir.(*TrucoRoom)
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m.adjustSeat(room)
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for _, user := range room.player {
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trucoRoom.OnEnterRoom(user.Player)
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log.Debug(fmt.Sprintf("user:%v leave matching queue. ready gaming", user.UID))
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}
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m.RemoveRoom(room.Id(), room.Type())
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}
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}
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}
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}
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}
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TrucoService.NewTimer(1*time.Second, m.Matching, false, "MatchQueue.Matching")
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}
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